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Simplicity now in Development

3 replies · 1,762 views · Started 22 September 2014

About a year ago I played through Antiquity. I have yet to play a classic style quest that stands up against it.

In tribute to this quest I will be making my own remake of the original legend of zelda with two overworlds each having 9 dungeons some custom enemies and full scripted bosses using the ones from Star Tropics!

Enemies Doesn't include bosses.
Explosive Bat //Bomchus with wings
Ice Gel-Zol //Freezes Shallow Water
Bubble (Confuse) //Confuses Link for 10 seconds.
LikeLike (L1) //Eats Life
LikeLike (L2) //Move and Eats Faster
Wizzrobe(Hell) //These things should not exist, they have come from the pits of hell to wreck you in levels 9A, 8B and 9B
Tektite (L3) //Tektites on steriods with a step of 300 and Jump of 75. Also jump more frequently
Lynel (L3) //Rapid fire 3 shot centaurs
Pol's Voice (Fire) //Leaves fire trails and weak to Sword Beams. Jumps Constantly //EDITOR
Peahat (L2) //Leaves fire trails as they move 16 pixels at a time. Quite Dangerous
Darknut (Mirror) //I decided this would be a good idea.

Items
Banhammer: +5 Flaming, Throwing, Returning hammer that can break shields.
Gleeokshot: A hookshot that shoots a fireball at the nearest enemy when fully extended. No hookshot grab combos. It's a weapon now.
Dark Cube: Replaces the magic book. Allows you to create 4 magic at the position of the magic already ony screen by using the wand once more. These magic cannot be transformed further and move diagonally.

Everything listed above is at last completed! Expect a demo sometime in October. May'be sooner!

Does the Dark Cube make the aLttP fireshooter sound? You know, the 'bleh' sound the zoras and fire registers make when they attack? I think it's appropriate, given Aghanim's splitting attack made the same noise.

Also, this list is awesome.