Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

A Very Specific Custom Boss...

0 replies · 2,137 views · Started 21 September 2014

I've seen multiple different ways to go about making a custom boss ranging from room warps, to plug-ins, and I'm curious as to what particular method others have found the best to use. Easy would be nice, but really my main concern is with uniqueness, and the quality of the end result. That requires versatility. Is there anything short of straight up scripting a whole encounter from scratch that I can do to go about making both an engaging and original boss?