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Zc 2.50.1 rc3

5 replies · 3,890 views · Started 27 August 2014

Sorry it's taken so long.

Windows
Mac
Linux

There's been a change in the Mac build process; it should work as far back as 10.4 now. Let me know if it doesn't or if there are undesirable side effects.

Edit: A few changes didn't make it into the Windows build originally. It's now been updated.

Quoted from Bagel on Pure:

Bagel wrote:Chrome is blocking the Windows download, saying it is malicious.

It is not malicious.

For those seeking a changelog, I'll spoiler it here:

[Spoiler]
* Link can no longer turn around while charging the hammer.
* Timed saves will no longer fail for new quests. ( Saffith, 2014-08-24 16:14:59 )

* Hopefully fixed the issue where the GUI occasionally stops responding to the keyboard. ( Saffith, 2014-08-23 23:08:32 )

* Made a change to input reading in hopes of fixing screen saver issues. ( Saffith, 2014-08-21 10:54:13 )

* Fixed a few issues with favorite combos and aliases. ( Saffith, 2014-08-18 08:47:50 )

* Improved Link's interaction with damage combos in sideview. ( Saffith, 2014-08-17 23:00:28 )

* The Cane of Byrna will no longer continue running when it's removed from Link's inventory.
* Canceling out of the Link sprites dialog works correctly now. ( Saffith, 2014-08-17 14:12:37 )

* Improved selection of item-carrying enemy when unbeatable enemies are around. ( Saffith, 2014-08-17 13:06:45 )

* Fixed Screen->DrawInteger(). ( Saffith, 2014-08-17 12:49:19 )

* The "Lens Shows Raft Paths" quest rule now includes raft bounce flags.
* Fixed an issue with letter/potion slots not being selectable in the subscreen editor. ( Saffith, 2014-08-03 16:10:12 )

* Saving a map with F5 now follows the same rules as viewing the in-game map in deciding which screens to include. ( Saffith, 2014-08-03 15:39:02 )

* Loading and saving an old quest using the "Continue With Full Life" rule no longer leaves that rule permanently enabled. ( Saffith, 2014-07-31 10:21:14 )

* Fixed an issue with the trigger enemy loading incorrectly in the editor. ( Saffith, 2014-07-23 10:03:43 )

* Reverted the change that fixed push blocks leaving pushable under combos, since that caused other problems. ( Saffith, 2014-07-23 08:41:03 )

* [ZCL] Cosmetic Fixes ( Sean, 2014-07-01 20:07:26 )

* [ZCL] Added some pretty icons to the sub tabs. - Deviance ( Sean, 2014-07-01 19:38:28 )

* [ZCL] Finished saffith's implementation of the multiple instances for ZC option for ZCL -Deviance (Sean) ( Sean, 2014-07-01 18:49:33 )

* ZCL's source updated to the latest Lazarus build.
* Tnotebook property was removed from the newer Lazarus builds thus breaking the source code. Has been replaced with the TPageControl property instead thus making the source code working again.
* More to come 😉 -Sean ( Sean, 2014-07-01 18:14:05 )

* Fixed magic sometimes not triggering flags on magic-blocking combos. ( Saffith, 2014-04-29 20:45:21 )

* Link can buy free items and info again. ( Saffith, 2014-04-29 20:06:23 )

* Fixed a script drawing crash when attempting to draw a bitmap with out-of-range source rectangle arguments. (Bad Zecora, bad. No treat for you!) ( Gleeok, 2014-04-08 00:43:19 )

* Added new project directories for Visual Studio and C::B projects. ( Gleeok, 2014-03-13 15:26:05 )

* Fixed an issue with enemies spawning in incorrect location. ( Saffith, 2014-02-13 07:40:46 )

* Peahats are invincible while moving again. ( Saffith, 2014-02-07 13:16:12 )[/spoiler]

I am SO happy the free shops are fixed. Not ready to test this out just yet, but I'm definitely going to have a go at it soon.

Thank you guys for having at this stuff with a bug-squashing grade hammer! It's really appreciated.

I am so happy this is the best build ever. I think the Zc 2.50.1 should be the new build for the general public to download as soon as possible. I think the reasons being are I really like this build now that I waited a long time to have something as close to having the original LOZ on my computer. This is now done, so as far as I am concerned we can have the general public download something as good as this. I believe in any and all builds there needs to be improvement, and fixes as time goes on. I also look forward to the future build, but what I look forward to most is seeing the 5th quest in a build. Great job on this build!!!!!!!!!

CJC wrote:Thank you guys for having at this stuff with a bug-squashing grade hammer! It's really appreciated.

User posted image

I'll have to check this out. It's been a while since I played around with ZC.

I know it's been awhile since I made a quest but could you guys maybe consider higher resolution options in the next version of Zquest? It's been strictly 256x240 since version 1.00 over 10 years ago.