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Da Mega Mans!

67 replies · 51,706 views · Started 20 June 2014

So get this

I played the game on Difficult mode and went straight to Air Man. I let him take a few pot shots at me (about two or three) before I started fighting back. I still kicked his ass. *shrug*

Nearly every boss in Wily's Fortress has some potential to kick your ass. Mecha Dragon's flames aren't particularly damaging, but sometimes you can glitch and end up in knockback far longer than you should, which pushes you right off the platform.

Picopico machine isn't something most people regard as difficult, but it is still pretty easy to die from when you don't know where the parts are going to come flying in from.

I think Guts Dozer and Wily Machine are probably the easiest of them all.

Speaking of da Mega Mans, I've been of course browsing ebay on and off looking for NES games to pick up for my new system, and one thing I've noticed, all da Mega Mans seem relatively expensive, usually going for at least $20 or so, give or take. Das kind of a bummer... Would love to add some Mega Mans to my NES library, but I guess for now I'll have to rely on emulation (*ahem* LEGAL emulation, via Virtual Console... yeah... right, that's what I meant).

So I guess I've just been playing Mega Man 2 for so long that I don't notice some of these flaws anymore. When you learn how a game plays to the point of memorization, it's hard to see where it would be difficult for others. I always fight Air Man first, and I've never had a problem beating him. I even take quite a few hits. This actually goes for all the bosses, the wall shooters included. I usually take a few hits from them, but I don't really have a problem killing them. Nostalgia colored glasses, I guess.

It is sort of like Castlevania in a sense. Konami never bothered to fix much about the series, and people generally learned to accept it. It's the likes of AVGN and others that remind us why it is frustrating.

Alright, I just beat MM2 (On difficult setting of course) on a single continue. First time I played it since I was about 13 or so! Yay!

The Satellite wrote:Someone said to start with Air Man? No way, start with Metal Man. Easiest robot master and also gives you the most overpowered weapon. But you're definitely outlying some of the big problems I had with Megaman 2, and why I can't understand how it's loved more than any other game in the series. I actually wrote up a big rant about it, outlining nearly all (if not all) of my reasons for disliking it.

I just read your review and I have to disagree with [strike]all[/strike] [strike]most[/strike] much of it.

Overly annoying parts:
-Heat Mans level. Zoinks Scoob, like go get the rush jet or something.

Levels that catch you off guard and/or require you to memorize:
-Quick Mans level. Know where your emergency exits are and which way they go.

Weak Design:
-Crash Bomb Wily Boss. I beat it on my first attempt with an E-tank so I can't say I had any problems, but dying there would certainly be a pain without regenerating energy pickups. Prior to fighting it for the first time there are plenty of energy drops at least. I had every weapon about full when I got there without any grinding.

Regarding cheap enemy placement I have to disagree. Not only is this one of the easiest Mega Man games, but it needs MORE deviously places enemies, not less. Everything enemy-wise is easily manageable in this game. I don't know what you mean by impossible to avoid corridor enemies. Are we playing the same game?!

Also for the dragon boss in Wiley-1 if you stand on the top platform and get hit you will land on the middle platform from the knock-back. (Don't stand on the back edge of it or try to jump backward!!!!!!!!!)

All in all it was an awesome game back in the day but might not of aged as well as the newer ones. If you've played those before Mega Man 1 and 2 then you probably missed out on everything that made them great at the time, and aren't going to get the nostalgia-value factor either.

[EDIT] Looks like Mega Man 4 is next up for me. (I've ummm.. never actually played it yet...yeah.)

Megaman 2 enemy index.
Anko - Angler Fish from Bubbleman's stage
Batton - Bats from woodman's stage. when at rest, they are invulnerable black spheres.
Big Fish - appropriately named enemy from Wily 3 that comes up and tries to eat you.
Blocky - big stack of drums or something. Shoot the one with eyes and it falls apart. Will repair itself one time on Difficult mode.
Claw - Bubbleman crab
Flyboy - Helicopter robots with pullcords and suction cups. Appear in Crashman, Heatman, and Wily 2.
Goblin - Giant head platforms in Airman's stage. produces petit Goblins.
Kaminari Goro - robots on clouds that throw lightning bolts. Name translates roughly to "Lightning Lord"
Kerog - Bubbleman frogs. Produces petit Kerog
Matasaburo - Chubby Airman-like guy seen only in Airman's stage who tries to blow you away with a fan in his stomach.
Monking - Primate that appears in the treetops of Woodman's stage. Best dispatched with Metal Blades.
Metool - Do I have to?

Cook - robotic chickens seen in Woodman's stage
Telly - robotic oreos with eyes seen in Crashman's stage, Heatman's stage, and Wily 4
Pipi - bird that drops an egg filled with smaller birds
Changkey - a fireball with a dark mask and eyes. only appears in Quickman's stage.
Changkey maker - a walking torch that throws changkeys at you in the darkness of Quickman's stage. Illuminates the area in orangish light.
M-445 - robotic metroids seen in Bubbleman's stage
Mole - drills seen in Metalman's stage
Robbit - mechanical rabbit
Pierobot - Jester like enemy that rides around on gears. Seen in Metalman's stage.
Sniper Joe - Come on you don't know what a Sniper Joe is?
Press - falling spike trap in Metalman's stage
Scworm - device which produces squirming pipes. Too low to hit with the standard buster.
Shotman - enemy with a cannon on one side and a crank on the other to adjust the cannon's angle of fire. Appears in Crashman and Flashman's stages. May also be in Heatman's stage.
Armor Joe - Sniper Joes in those big walkers.
Shrink - Shrimp
Springer - annoying asshole enemy invulnerable to buster shots and too low to hit normally anyways. speeds at you when you're on the same surface as it, and goes all BOOOIIIOOOIINNGG when it hits you, popping up and going crazy.
Tanishi - Hermit crabs that lose their shells and move faster in Difficult Mode.
Friender - giant fire-breathing dog in Woodman's stage

DWN #009 - Metalman. Despite the serial number, Metalman is Wily's first original robot. All robots previous to this are filed under DLN. Overly incompetent despite his intimidating appearance, he can easily be dispatched with his own weapon but since you need to kill him before obtaining it, the similar Quick Boomerang works just as well.

DWN #010 - Airman. You can't defeat him. Except you totally can, he's not that hard. Seriously. Leaf Shield will jam his fan and do serious damage. It is best to wait until he jumps to the left side of the screen, then immediately spam Leaf Shield at point blank range.

DWN #011 - Bubble Man. Pop him with Metal Blades so you don't have to jump up to him. What do you mean you don't have metal blades.

DWN #012 - Quick Man. Originally conceived as a rival for Megaman, but nobody remembers that. Time Stopper alone will not kill him. Once it has run its course, use Crash Bombs if you have them.

DWN #013 - Crash Man. Or is it Clash Man?????? Air Shooter will blow his bombs back in his face. He really hates that attack.

DWN #014 - Flash Man. Or is it Frash Man?????? Ow Ow Ow ok ok. Crash Bombs work well on him... but wait, so do Metal Blades, which are much better. So use those. Funny fact, according to Rockman and Forte, he likes cameras, and hates that he is bald.

DWN #015 - Heat Man. He's *almost* as hard as his stage. Almost. It doesn't amount to much if you use Bubble Lead on him.

DWN #016 - Wood Man. On Easy, he can be killed with one fully-charged shot of Atomic Fire. However, metal blades saw through wood just as well. Hilariously, he is also weak to Air shooter. Yes, as in that weapon you got from the robot weak to woodman's weapon.

Mecha Dragon - Not particularly swear-inducing but sometimes his flame breath causes a knockback glitch that keeps on pushing you off of your platform. Use Quick Boomerang, Link.

Picopico machine - The worst part about this boss is not knowing where its parts are going to come flying in from. It is easy to get hit in this stage. However, Metal Blade is an effective weapon against it. Don't attack until the pieces have fully formed a target.

Guts Dozer - Dr. Wily has an odd obsession with Gutsman, huh? Quick Boomerang him in the eyes, he's one of the easier bosses.

Boobeam trap - the popular subject of conversation on this thread. Boobeam trap can be defeated in a single attempt, but it requires precise knowledge of Crash Bomb's ammo capacity. Remember that there are five turrets total.

Wily Machine 2 - One of the easiest incarnations of Wily Machine. Crash Bombs and Atomic Fire work great here, Crash moreso after Wily's face appears.

Alien - Alien will only travel in a figure-8 and occasionally shoot at you. Just keep using Bubble Lead, he's not hard.

I beat the boobeam trap finally. Unfortunately I blew therest of my massive store of lives trying to take down quick man and crash man without their weakness. I went ahead and stopped there. Not for good I'll get back to it with fresh hopes. I think most of the games issues are worst for new players like me. Though the grinding was pretty awful. I agree with quite a bit of what [MENTION=42949]The Satellite[/MENTION] said but not All. I beat heat man's stage without item2 and the only problem I really had was the troll block placement over the lava that you can't see coming. I won't lie and say it didn't take a whole lot of tries to make it. I really enjoyed most of mega man 2 and agree it is a great game. It also pissed me off a lot and seems designed to do so. Will it be my favorite, its not looking good now but a second run through sometime may improve my feelings for it. I have a feeling those who love it are the ones who spent their childhood learning its quirks and evil ways.

Gleeok wrote:I just read your review and I have to disagree with [strike]all[/strike] [strike]most[/strike] much of it.

Overly annoying parts:
-Heat Mans level. Zoinks Scoob, like go get the rush jet or something.

As I clearly said in my post, if you don't know to get it first, you can't leave the level without game overing, or painstakingly attempting to survive the Yoku Block segment.

Gleeok wrote:Levels that catch you off guard and/or require you to memorize:
-Quick Mans level. Know where your emergency exits are and which way they go.

Good luck doing that with fast-moving lasers coming at you, especially your first time.

Gleeok wrote:Weak Design:
-Crash Bomb Wily Boss. I beat it on my first attempt with an E-tank so I can't say I had any problems, but dying there would certainly be a pain without regenerating energy pickups. Prior to fighting it for the first time there are plenty of energy drops at least. I had every weapon about full when I got there without any grinding.

Yes, getting there with energy is easy, but so is blowing energy at some point during the fight. And as you just admitted, it's a pain to grind more energy if you die.

Gleeok wrote:Regarding cheap enemy placement I have to disagree. Not only is this one of the easiest Mega Man games, but it needs MORE deviously places enemies, not less. Everything enemy-wise is easily manageable in this game. I don't know what you mean by impossible to avoid corridor enemies. Are we playing the same game?!

Those little drills don't really do any damage, but they're quite an annoying nuisance and really could've been thought out better. Really when I wrote that review I was keeping the average player in mind, honestly by that point when I replayed the game to write that rant I was prepared, but for the unprepared gamer, it's a lot of shit. You're a very skilled gamer, so clearly many of my complaints may not translate to you, but I like to consider myself a fairly-skilled gamer as well and I stamp the word "no" all over this game.

Gleeok wrote:Also for the dragon boss in Wiley-1 if you stand on the top platform and get hit you will land on the middle platform from the knock-back. (Don't stand on the back edge of it or try to jump backward!!!!!!!!!)

Fair enough for standing on the top block, but I'd get knocked off the block when I wasn't even standing near the back of it, the knockback was just that garbage.

After playing #4 I would list 1-4 in the following order of best to worst:
1. Mega Man 3
2. Mega Man 2
3. Mega Man 1
4. Mega Man 4

I have to say I am very, very disappointed with 4. Easily the worst Mega Man game I've ever played (Counting the X series also). Here's why I think that:

-The soundtrack is fairly weak.
-The weapons are crap. Seriously, the buster shot is the by far the best weapon in the game. There's really no reason to change it, ever, except for Toad Bomb and Time stopper which are overpowered and require absolutely no skill to abuse. If I had known that from the start I would have beat Toad Man first. Basically, all the weapons have a 'gimmick' where they are effective on select enemies, however there's really no need to bother since the game practically throws E-Tanks and life refills at you.
-The charge shot is way overpowered to the point where I got bored holding down the button 80% of the time whether there was a enemy coming up to use it on or not. In fact, the first 5(!) bosses I defeated were brought down using the default weapon since it happened to be the most effective. ..I don't know if this just happened to be blind bad-luck but yeah...

Hopefully Mega Man 5 doesn't suffer from these awful design choices and gameplay.

The Satellite wrote:As I clearly said in my post, if you don't know to get it first, you can't leave the level without game overing, or painstakingly attempting to survive the Yoku Block segment.

Why would you want to leave the level? :P That's half the fun of playing classic NES games--they have challenges in them that casual gamers nowadays are too [strike]stupid[/strike] soft to manage. Sure it's highly annoying without the rush jet by todays standards for games, but part of the fun is being able to overcome the toughest challenges those games could dish out. I beat the block segment in MM2 when I was like 10 years-old. It never even occurred to me there was a shortcut. I just memorized the pattern, and I did it.

Anyway, I'm not trying to pick a fight with you or anything of the sort. I guess to me it just seems silly to rant that much about one of the best platformers of all time on the NES. For example, in Quick Mans stage I like the laser beam sequence. It would suck to play that level with them removed. The only issue I found with the game design was the crash-bomb boss, the rest are mainly just quirks.

I think I can answer why so many people hold MM2 as the "best MM game" for you: It has a very fast-paced flow with the best MM soundtrack and a solid selection of bosses. Also, all the robot weapons are not only useful but are bad-ass. You can practically select weapons at random an any random level and you can manage to do something clever with it (Flash thingy aside).

3 is still my favorite though.

Gleeok wrote:After playing #4 I would list 1-4 in the following order of best to worst:
1. Mega Man 3
2. Mega Man 2
3. Mega Man 1
4. Mega Man 4

I have to say I am very, very disappointed with 4. Easily the worst Mega Man game I've ever played (Counting the X series also). Here's why I think that:

-The soundtrack is fairly weak.
-The weapons are crap. Seriously, the buster shot is the by far the best weapon in the game. There's really no reason to change it, ever, except for Toad Bomb and Time stopper which are overpowered and require absolutely no skill to abuse. If I had known that from the start I would have beat Toad Man first. Basically, all the weapons have a 'gimmick' where they are effective on select enemies, however there's really no need to bother since the game practically throws E-Tanks and life refills at you.
-The charge shot is way overpowered to the point where I got bored holding down the button 80% of the time whether there was a enemy coming up to use it on or not. In fact, the first 5(!) bosses I defeated were brought down using the default weapon since it happened to be the most effective. ..I don't know if this just happened to be blind bad-luck but yeah...

Hopefully Mega Man 5 doesn't suffer from these awful design choices and gameplay.

Yeah, Mega Man 4 isn't the best. I do love some of the music in it, though. Cossac's stage music is brilliant, and I really love Bright Man and Dust Man stage themes as well. I hate the fact that the game was designed so that you always have to have a charge shot ready. The sound it makes is so irritating.

Mega Man 5 is pretty much Mega Man 4, but you lose your charge shot when you get hit. Seriously, the game has barely been changed. There isn't really anything new aside from Beat and new enemies. It's still solid, and probably one of the most polished in the series, but it isn't the best by far. Probably my least favorite on the NES.

SUCCESSOR wrote: I have a feeling those who love it are the ones who spent their childhood learning its quirks and evil ways.

This is exactly right. I spent probably more time learning this game when I was a kid than any other game I've ever played. This one was one where I shared strategies with neighborhood kids, and it felt like a community effort to finish it. After playing through the games again recently, I think Mega Man 3 is definitely the better game, but Mega Man 2 is just so special to me that I can't help but love it more.

Gleeok wrote:Anyway, I'm not trying to pick a fight with you or anything of the sort. I guess to me it just seems silly to rant that much about one of the best platformers of all time on the NES. For example, in Quick Mans stage I like the laser beam sequence. It would suck to play that level with them removed. The only issue I found with the game design was the crash-bomb boss, the rest are mainly just quirks.

I think I can answer why so many people hold MM2 as the "best MM game" for you: It has a very fast-paced flow with the best MM soundtrack and a solid selection of bosses. Also, all the robot weapons are not only useful but are bad-ass. You can practically select weapons at random an any random level and you can manage to do something clever with it (Flash thingy aside).

3 is still my favorite though.

"One of the best platformers" and "best MM soundtrack" are subjective, though. :P

Like I won't lie, it's still one of the best soundtracks in the series, but I like 3's a hell of a lot more for instance, as well as the game in general. Everything's subjective of course, and even if it may seem like I am I'm never attempting to sway anyone away from their opinion, just giving my side of the argument, also my rants are written with intentional... well not really exaggerated points but exaggerated emotion, because I think it's entertaining. By all means, like the game, enjoy it, but you'll never make me like anything but its soundtrack. ... and Air Man's stage.

In order of preference, I'd place them in this listing from best to worst:
1. MM3
2. MM9
3. MM4
4. MM10
5. MM5
6. MM7
8. MM2
9. MM8
10. MM1

Just curious why people hate the original so much. Yes it was hard, there were no E tanks, the controls weren't as polished as the rest of the series and it was a little glitchy, but it was the foundation of the series and it still holds a special place in my heart - especially since I know I have finished that beast at least once or twice.

I honestly think the first game is still really solid. It has its issues, the scoring system is pointless, the magnet beam requirement is quite mean especially if you aren't aware you'll need it, and if you get knocked into spikes by an enemy you can't escape using invincibility frames like you can in later games, and also the Yellow Devil is the evilest thing ever... ... if you don't use the select glitch. >.> <.<

But it was a solid game with a solid soundtrack, I thought.

I never liked the original because... I dunno... it just never felt right to me. I can't explain it. There's something about it, where even when I know what I'm doing, I feel like I'm struggling for some reason, taking unnecessary hits, etc. Once I know a stage in the later Mega Man games, I can breeze through it no problem (most of the time). I never get that feeling with Mega Man 1, though, I never feel competent enough to breeze through stages (or even reach the bosses). Maybe it's a personal psychological issue, I dunno.

I've only beat the original Mega Man once and that was a few months ago via the 3DS Virtual Console. The Wily Castle bosses posed the most problem to me (mostly Yellow Devil and Wily himself) with YD being the only enemy I used the 'Menu Glitch' on due to sheer annoyance. Wily was a bit of a challenge, but still easier than that big piece of giant putty. The music is great though and the game is a good challenge to play through.

As of last night, ver. 1.2.0 of Megaman Unlimited was just released giving you a new stage: Whirlpool Man stage along with the ability to get his weapon and use it in the main game. (similar to how Punk, Ballade and Enker worked in MM10) He also added an endless attack and endless boss rush mode as well. For those who've played it before, redownload it again and play it, for those who don't know yet, you're in for a treat! 😃

DarkFlameWolf wrote:As of last night, ver. 1.2.0 of Megaman Unlimited was just released giving you a new stage: Whirlpool Man stage along with the ability to get his weapon and use it in the main game. (similar to how Punk, Ballade and Enker worked in MM10) He also added an endless attack and endless boss rush mode as well. For those who've played it before, redownload it again and play it, for those who don't know yet, you're in for a treat! 😃

I've heard of the game, but never tried it yet. I have downloaded the newest version so I'm gonna try that.

I have to say though...that "anime style" trailer ending kinda makes me feel...uncomfortable (due to not knowing a better way to describe it) with the disembodied Mega Man arm...I don't know why....It just seems...brutal I guess. :shrug:

Play the game to the end and you'll see exactly why the title screen is as it is. And honestly, I couldn't think of any other image he could have displayed to clearly drive the point home what the overall story of the game is about. Beat it and you'll find out!

I was always terrible at Mega Man games. I could usually get through the robot masters stages with enough attempts, but Wily's castles always gave me trouble. That didn't stop me from playing and enjoying them though. I never owned a Mega Man cart, they were rentals mostly. I remember playing Mega Man X and enjoying it, but I don't think I ever played any of the others in that series. I did get 9 when it came out on the Wii, but never finished it. (See above) Didn't get 10.

I picked up 5 and 6 for a good price a few days ago. I'm now only missing Mega Man 4 from the NES series. I don't really want to eBay that one, since I've picked up all my other Mega Man games in the wild. Collecting is so fun.

So I noticed something a little strange about Robot Master serial numbers:

DLN-000: Protoman
DLN-001: Megaman
DLN-002: Roll
DLN-003 through 008: Cutman, Gutsman, etc.
DWN-009: Metal Man...

wut? Is Dr. Wily that lazy that he just butts into Light's numbering system at #9? Shouldn't Metal Man be DWN-000?

Well, I figured it out. Dr. Wily stole Light's robots, and is still kind of at debate with Light on whether they are "his" robots (some sources claim that Light and Wily worked on 000-008 together, after all.) Naturally, Dr. Wily considers, for instance, Cutman to be DWN-003 instead of DLN-003.

As to why Concrete Man is not DLN-009, well... I guess Dr. Light has a sense of humor. (Oil Man and Time Man from Powered-Up! don't fit into the numerical sequence at all; they use letters.)

Owning the Mega Man Robot Master Field Guide, I've encountered this myself as well (it is also mentioned in some the the manga translated in the more recent years, worth a read btw) And some robots have other numbers (the gameboy "Mega Man Killers" use the MKN designation, Bass/Forte uses SWN, the original robots from Mega/Rockman & Bass/Forte built by King use KGN - which excludes the robots re-used from MM8 - , the robots trio based on chinese folklore from Wily Wars ie: Busterrod G use WWN, though the Dark Man robots (from NES MM 5) don't have numbers to them, and neither do several support robots (ie: Beat, Auto, etc) nor does the Doc Master K-176 from NES MM2 and Duo from MM 8 onwards. The Fake Man (Police Robot from MM 9) also lacks a number while the rest of MM 9's Robot Masters have the DLN for being Light Robots (though this is glossed over by some people for whatever reason). The Stardroids from GB MM 5 have SRN for their numbers except for Sunstar himself. Another note is that King himself lacks a number despite Wily being credited as his creator.

I'm done rambling now. Being sick does that to me. *blark*

mrz84 wrote:Owning the Mega Man Robot Master Field Guide, I've encountered this myself as well (it is also mentioned in some the the manga translated in the more recent years, worth a read btw) And some robots have other numbers (the gameboy "Mega Man Killers" use the MKN designation, Bass/Forte uses SWN, the original robots from Mega/Rockman & Bass/Forte built by King use KGN - which excludes the robots re-used from MM8 - , the robots trio based on chinese folklore from Wily Wars ie: Busterrod G use WWN, though the Dark Man robots (from NES MM 5) don't have numbers to them, and neither do several support robots (ie: Beat, Auto, etc) nor does the Doc Master K-176 from NES MM2 and Duo from MM 8 onwards. The Fake Man (Police Robot from MM 9) also lacks a number while the rest of MM 9's Robot Masters have the DLN for being Light Robots (though this is glossed over by some people for whatever reason). The Stardroids from GB MM 5 have SRN for their numbers except for Sunstar himself. Another note is that King himself lacks a number despite Wily being credited as his creator.

I'm done rambling now. Being sick does that to me. *blark*

Also, those special serial prefixes individually start at 000 and go up, unlike the DLN and DWN series.

I didn't post this here for some reason. I now have all 6 Mega Man games on the NES.
BvXJZ9WCEAAFdaL.jpg

I picked up Mega Man X on the SNES as well. I'm looking for the super freaking expensive ones now.

I'm thinking of doing a video that critically analyses all 6 of the NES Mega Man games. I want to see which one is the best out of these 6, without looking at them through nostalgia colored glasses. This will be hard because I've played them all a million times and they don't really challenge me unless I start putting rules on myself like "no damage" or "no weapon use" runs. I played 4 and 5 the last two nights. They were both a lot better when I looked at them for their flaws and their strengths. Mega Man 5 definitely has the best graphics in the NES series. The only problem I have with both of these entries is that there is no real reason to use robot master weapons unless you're fighting robot masters or end bosses. Even then, sometimes the Mega Buster charge shot is still the way to go. See: Toad Man.

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Megaman 2 is always the one people fawn over, though tbh I don't think it really...*quite* refined the Megaman experience for me like #3 did, and 3 was full of little bugs and unfinished stuff. Yet I don't really care as much for 4 and 5, good as they are. I did like 6.

I bought Megaman V for Game Boy off the 3DS Virtual Console a little bit ago and recently actually played and beat it. It was a little shorter than most titles, and also pretty easy overall in comparison, but it was fun. The only Game Boy titles in the series I've played though are this and the first, Dr. Wily's Revenge, which I emulated. That was a while ago though, so I don't really remember how well it went. It seemed decent from memory at least. I haven't quite heard good things about the Game Boy titles, but did hear that V wasn't bad. And honestly, it was kinda fun, and almost stands on its own against the NES series. It had some neat and unique twists on gameplay, it had bosses that weren't robot masters, and Dr. Wily, while present, was not the final boss. The story wasn't that great but hey, it's Megaman, what do you expect? My only real issues with it were that there didn't seem to be very many checkpoints, and a death could require you to do a lot of backtracking; also, some areas seemed like they required a little too much precision, leading to the aforementioned issue. Lastly, the controls and physics aren't as precise as the NES games and it feels a little floaty as a result, so if you're too used to the NES controls, this might throw you off just enough to be a slight annoyance. Otherwise it was actually quite fun. I'm not sure I could give it a strong recommendation, but it's worth looking into I'd say.

The Satellite wrote:I bought Megaman V for Game Boy off the 3DS Virtual Console a little bit ago and recently actually played and beat it. It was a little shorter than most titles, and also pretty easy overall in comparison, but it was fun. The only Game Boy titles in the series I've played though are this and the first, Dr. Wily's Revenge, which I emulated. That was a while ago though, so I don't really remember how well it went. It seemed decent from memory at least. I haven't quite heard good things about the Game Boy titles, but did hear that V wasn't bad.

Mega Man IV was pretty good too, from what I remember. My friend had it and I played it years ago. I haven't played it since. I'm planning on picking it up on the Virtual Console since it'll be cheap, and if I like it enough, I'll grab a physical copy so I can do a review of it.

So Megaman 6 was a lot better than I remember. I bought it last week on Wii U Virtual Console and had a hell of a good time with it. I now think it's one of the best, maybe the best, I dunno. The only thing I didn't like much was not being able to jump out of a slide anymore, but it's honestly pretty minor. Bought 4 now, so I'll see if that's as good as I remember.

I played 6 the other night too. The best part about it is the Rush Jet adapter. It's really fun to use. I really liked the turn from the old Rush accessories in this game. The music is solid, and the gameplay is as good as ever. My problem with 6 are the Wily bosses. They're just really silly, and feel like they were just thrown together at the last minute. I played 5 the night before and I have to say that I think the graphics in 5 are better than the graphics in 6.