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Subscreen Pallete doesn't change?

2 replies · 1,578 views · Started 29 January 2014

Not sure what I could've done, but I had my subscreens (both passive and active, the only 2 I have) set to a specific blue color I have in CSet6. It was working beautifully. Not sure why, but not it comes up purple, as though it's using a different CSet.

Same thing happened with my heart and magic guage pieces. They used to use CSet2, then I swapped each one (painstakingly) to use CSet6 by ways of clicking each of the tiles, +ing my way to CSet6, then hitting enter.

What else would be interfering with the way the subscreen shows up? None of my scripts affect the subscreen.

[edit]Forgot to mention that they show up fine in ZQuest. But when I test drive my quest in ZC itself, it's as though something made them change CSets. Can DMaps somehow affect the subscreen's CSet?[/edit]

I feel like I should know this but I generally stay away from sub-screen related things with a passion. :P

Only 2 things I can think of right now are a)if it's preferring Misc Colors somehow, or b)You didn't modify the default-set sub-screen and you have to change what is set for each DMAP.

[edit] You said you are using CSET 6. This is actually Links CSET and changes color as Link's palette changes (ie; the rings). If you go to Palettes->Sprites you can see if this is the case.