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Promised Lands, the quest I'm working on

3 replies · 2,972 views · Started 28 October 2013

Promised Lands
a quest by Jamian

Here's some information about my upcoming new quest, "Promised Lands", which I had already announced on PureZC.

This time I wanted to make a shorter and tighter quest, so there are "only" 8 dungeons, albeit all of them are long multi-floor ones, so the total playing time should be more than satisfactory. I used an unreleased tileset that Moosh made, which is close to classic but with several improvements.

Your starting location:
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Darkness is a thing:
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Block puzzles are a thing:
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So are traps:
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And minigames:
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No item is given without a fight:
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Every time you kill an enemy, they have a small chance of dropping a soul. When you collect an enemy's soul, you can add it to your collection in the Souls House. This works as a bestiary for all the common enemies found in the quest.
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The cartographer draws treasure maps, showing you a few unlikely spots where you can find secrets in the overworld. The trick is: he draws his maps very crudely, so you'll have to figure them out and make the connection when you happen to be in the corresponding screen.
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Ulrira (the helpful old man from Link's Awakening) makes a return here. If you get stuck, find a phone booth and give him a call, he might be able to help!
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I've really improved my scripting skills since last time, so there are several custom scripts in this quest, including fully scripted bosses and minibosses.

There is no release date but it should be in the near future.