Only Levels 1-6 and part of 9 are done.
I'd like feedback good and bad.
http://198.85.71.234/mcswainte/zeldaI/T5%20(2).qst
The different colored blocks in dungeons are the ones that are pushable when they weren't in the 1st or 2nd quest, but only the first time they show up after that they may or may not be pushable
Bugs corrected
letter fixed
removed the extra wooden sword
took out some of the 1 way shutters
switched 2 of the rooms content in Level 2
Edited a bit of Level 6
Check the link. It doesn't seem to be working.
Loaded up the file and was quite surprised by the contents of that first cave. Bonus points for that.
When you add in the remaining dungeons you'll want to move the warp square to be immediately WITHIN the doorway, though, so that Link enters the door instead of appearing in the middle of the room.
EDIT: Whew, the overworld is quite exhilarating when you don't have any weapons. "WRONG CORNER DUDE". Ouch.
EDIT EDIT: Didn't notice because I usually play mute, but the quest doesn't have any music.
I just took the whole Magic Book thing to a whole new level
You should like the entrance to Level 3 as well.
I know the guy who tells you to show this to the old woman gives you 1 rupee, I've fixed that but haven't updated the link. That is where the letter is supposed to be. I even kept the incorrect subject verb agreement that was in the NES 1st/2nd quests. I haven't used the enemy editor other than just tinkering. My new monsters are all going to be the already in game (example bat)
Old Level 1 Entrance... Abei gives a sword too... this seems to contradict the 'seek the corners' feature. And it's not ironic like when you [excised] at the end of my quest.
Going to hit retry because I don't think that's supposed to be the item received in the tree.
CJC wrote:Old Level 1 Entrance... Abei gives a sword too... this seems to contradict the 'seek the corners' feature. And it's not ironic like when you [excised] at the end of my quest.Going to hit retry because I don't think that's supposed to be the item received in the tree.
I changed my mind and forgot to take that sword out from there. The sword is also in one of the 4 corners. I'll update the quest to Level 6 completed.
Updated in original post
Coolness. I'll give it a go later this week.
I'll be ion it as soon as I finish BigJoe's monstrous Lv.'s 8 and 9.
Edit: I tested it briefly. I don't really like the design of it, with all the wrong-way passages and doors, and seems to have major problems with NES authenticity. I didn't find this very fun when I tried it.
-James
^ I didn't expect much haven't designed a quest for public use yet, and I bet it shows
Well, tip #1: Playtest your own quest. If it isn't fun, then it probably isn't going to be fun for everyone else.
2. Don't use too many one-way doors. They lead to generally frustration and will piss players off. They're OK sparingly.
-James
had no idea about the one way doors pissing people off. I'll replace some of them.
Thanks
NOTE: The link has changed a bit, please redownload if you downloaded it before 10/30 1:43 AM
I'm working on Level-9 now I'll update the link when I finish
Alrighty! I'll add your quest link to the contest thread and start a new discussion in the Quest Players Club.
Bumping this entry out of the locked threads.
I played through until hitting a few bugs in a row, but now it seems that I might have had an early version. It was nice to get a bomb upgrade in level 1 😊 and the wooden sword was easy enough ti find. I couldn't figure out the maze path to the graveyard and then I just gave up 😞
yeah you have an early version, there should be a staircase showing how to get through the graveyard. Doesn't tell you flat out, just gives you a hint.
What bugs did you find so I can correct them?
Well, they might be fixed in a newer version. I'm gonna play through some of the other quests and if I get a chance come back to yours.
Voting is now open for this quest. Vote for as many categories as you please, but be sure to vote before tax day!
Also, please post in this thread stating which categories you selected and explaining why you picked those categories.
I promised myself I'd tackle this quest next (having finished two so far).
Difficulty aside (it's not easy even getting to the sword): I found two typos ("FUTHER" in Level 9, "EXPENISVE" in a 10-Rupee cave) and got frozen when I stumbled into Level 6 early.
I'm not selecting 'Could Not Complete' yet, in case there's a newer version out there. I downloaded from the link from the OP. If no one shows me a 'newer' version, I'll have no choice.
Not a good start.
I got the Triforce piece from Level 2, then went back to retrieve items. Got the bracelet, then tried to leave. 'Leaving' led me to an empty treasure room; I could not exit Level 2.
Also found a few more typing errors.
Was it deliberate that so many statements do not match their rooms? I got the message "I bet you'd like to have more bombs" when I found the location of the Magic Sword (which wasn't exactly hard to find).
Got stuck in a Digdogger room in Level 3 without the whistle, with no way to leave. Also never found a Map for this level.
Never found the Compass in Level 4.
In a fairyless lake, the whistle shows a staircase but there's no way to get across the water to get to it, even with the Ladder. I suspect this is where the white sword is, as I never found it before getting the Magic Sword.
Level 6 is still one big bug (you must reset upon entering), and Level 8 has a room with 5 'Deathnuts', which cost me my first life (I had no potion when I entered). I can try that Level again, but the issue I've experienced (with Level 6 and otherwise) render this quest currently unplayable.
Sorry.
The white sword is where a door repair was in the first/second quest. It was "fixed" .
The map in Level 3 is southeast of the compass
The compass in Level 4 is 2 screens south of the top
You find the whistle in Level 3, that's why you get trapped in the Digdogger room
I'll fix typing mistakes last, but if the original game could misspell peninsula then I could misspell stuff too
It's unpassworded so you could open it up.
I'll work on fixing bugs
zcfan27330 wrote:The white sword is where a door repair was in the first/second quest. It was "fixed" .
The map in Level 3 is southeast of the compass
The compass in Level 4 is 2 screens south of the top
You find the whistle in Level 3, that's why you get trapped in the Digdogger roomI'll fix typing mistakes last, but if the original game could misspell peninsula then I could misspell stuff too
It's unpassworded so you could open it up.
I'll work on fixing bugs
Thx for replying. I'll take a second crack at finding the white sword. (A bit moot, as I have the magic sword now. Still think it was too easy to 'find' the magic sword.)
I did find the whistle, but the fact that you can get 'screened in' the boss room with no means of escape is not good IMO. You should be able to walk away, coming back later with whistle in hand. (I had a similar issue with Level 2, stuck in a room with a shutter and a locked door without a key.)
Level 8 seems tough, but I can give it another go.
Until Level 6 is fixed, though, the quest is no-go.
OK, I looked through your quest. For some reason, the Wizzrobes guarding the Map in Level 3 don't appear. This is why I never got the Map. Meanwhile, I couldn't find the Compass anywhere in Level 4.
I found out why it was so easy for me to get the Magic Sword: there are TWO of them. You left an unintentional one at the Quest 1 Level 6 entrance.
I thought I saw two possible entrances to Level 6 in your quest. The one in the graveyard doesn't work at all; perhaps it was an older version. The entrance along the bottom row of screens, you have Link start in screen 73 ... and this SHOULD be screen 74. This is what makes the game currently unable to be finished.
[EDIT: I see that when I leave Level 6 on my own accord, I end up in the graveyard. Would explain what I saw in the editor.]
(Level 8 is exceedingly difficult. I think there's too much in there. But this is just my opinion.)
I'll fix those problems and reupload and make level 8 a bit easier in about 36 hours.
and there were two copies on my hard drive which explains why the two magic sword locales I had one where Level 6 was and thought better of it, after I switched the .qst file.
I rushed through in creating this quest, to get an entry in by the deadline, and considering how it's my first quest for public some stupid mistakes show up
btw What did you think of the level locales? I tried to be inventive in selecting level locales, and I think I'm the only quest who changed up the 3 stair warp.
Certainly a unique twist on the location of Level 9.
Overall, I like the locales. I saw the Level 4 trick once already (though not to get to a level). Levels 5 and 8's locations were done in the 3rd quest, I believe.
Not sure I like clues that refer to Door Repair charges from previous quests; I can only speak for myself, but I haven't exactly memorized those locations.
I find it very jarring that you mix-and-match 'guys' with text; it hurts the authenticity to the original, to say the least. (Some may get a kick out of it, to be fair.)
I made some of the changes you suggested. The correct entrance to Level 6 is the graveyard. I made level 8 a bit easier took out some of the enemies.
I changed the magic sword where Level 6 was in the first quest to a more bomb room.
The level 4 cheat is DUKE#1 case sensitive.
I don't know why that map won't drop in level 3 and the compass won't drop in Level 4, I'll look into that later