Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Using Health instead of Magic??

2 replies · 1,964 views · Started 29 June 2013

Another quick question: how can I create an item that would drain the player's health instead of magic upon use? I.e. like the apple of Eden in assassin's creed?

Currently, without scripting, items can only use magic or rupees, except bombs and super bombs, which use their own counters, and arrows, which can use rupees or their own separate counter. You'll have to do some scripting if you want the item to drain Link's life when used.