erm2003 wrote:I can name two from my earlier gaming days that frustrated me at first but eventually I was able to pull it off.First up was Illusion of Gaia. This was seriously one of my favorite SNES games until I discovered Chrono Trigger. Anyway, the optional boss you can fight is Gem if you collect all 50 red jewels in the game. He's pretty hard, fires a lot of projectiles, and you have to fight him as Will only. It took me a while to get a rhythm down and defeat him. What sucks is you can quickly lose your health and use up all your herbs. You then still have to complete the main quest which has the repeat of each boss battle as well as the final boss yet to come directly after Gem if you opt to complete the side quest.
Yeah, the Jeweler Gem definitely counts as a highly optional boss, especially because one small misstep can cause you to miss him, with no option but to start the game over. He's also at the end of a dungeon with some pretty annoying enemies, so you're usually weak when you fight him.
I made it to him once, but couldn't beat him. A strategy guide recommended using Tornado Dash as both a weapon and a shield, charging it immediately after it ends and then starting up again. Still, even with that, the guy has 40 hp... it'd take forever.
The last boss rush was sort of a pain, too, because you don't get refreshed between fights and some of them present you with no advantage (or in certain cases, a disadvantage, such as the Entombed Queen who I would prefer to fight with Freedan, not Shadow).
I had a few problems with the game in general, including its cheesy ending and the limited usage of Shadow (who needed a more interesting name, too). I'd list my wishlist of adjustments here, but that's really a discussion for a different thread (and with the 'Bury this Forum' game running, a new thread is a necessity).
My other favorite one was from Super Mario RPG. Culex. First time he kicked my ass. I had to come back later in the game and outlast his MP to finally take him out. It's something I always do if I play through the game. It's hard to pass up the experience you can get from that battle and honestly it's just a fun challenge.
Mario with Lazy Paratroopa Shells, both weapon and shirt. And a lot of time to waste.
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King Aquamentus wrote:not a super boss perse, but their existence in RPGs (especially the likes of Final Fantasy) gave me a hilarious (but impossible to practice in the game world) idea for how one would save the world. rather than directly attack the main villain at the end of the game, simply get the optional boss to chase you to him, and let them duke it out. whoever is left standing and weakened, that's what you fight.
That would be amazing. Most superbosses are holed up in secret dungeons, though, so it might be more reasonable to lure the story villain to the superboss, possibly under the pretense of defeating the greater threat. Wouldn't be very heroic for the protagonist, though.
mrz84 wrote:Most of the monsters the Arena Guy in Final Fantasy X puts out, especially the one you can only fight with the characters that can go underwater. Tidus was prepared for anything, but Wakka and Rikku were not and I was quickly curbstomped but him. There were a few that were tamer than I thought, but then again I was OP with a party of Auron, Tidus, and Yuna for most of the Arena fights. Still haven't finished it and the last dungeon of the game. Probably should...
Remember, petrify underwater counts as both a sneeze and doom. Terrible, I hated underwater fights.
I didn't play X intensely enough to put up a fight against any of the arena monsters, though. They all trounced me.
Also, the fight with Culex was tough unless you came back to it when the XP didn't matter anymore. I used Peach and Geno in my party. Peach for obvious reasons and Geno for buffing my party with Geno Boost and his hard to time, but OP if you can Geno Whirl.
It was all Mario for me. Peach and Bowser were dead within the first few turns.
Also, Omega Weapon in FF V. I was underleveled when I first bumped into him and was just horribly raped.
Omega Weapon stomped me, mainly because he nullified my strategy of throw magic shuriken, mimic, mimic, mimic...
The other optional boss, however, was pretty easy with the coral rings.
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NewJourneysFire wrote:Watch this video, these guys literally haunted my childhood for years.http://www.youtube.com/watch?v=EsR2ujP0n-o
The reason I put this in optional is because you can only fight them all in Hard Difficulty.
That... was... horrifying. And even with the player's talent, they still killed him like... seven times. Definitely superboss material, from back when games didn't hold our hands.