Phazite
SUCCESSOR
Seastorm
Lanaryu Desert (I plan on scripting a rupee counter that goes onto the screen like in other Zelda games). The sandstorm also slowly damages you unless you have a certain item.
Phazite
SUCCESSOR
Seastorm
Lanaryu Desert (I plan on scripting a rupee counter that goes onto the screen like in other Zelda games). The sandstorm also slowly damages you unless you have a certain item.
[MENTION=40213]Phazite[/MENTION]
The bridge feels a little out of place
Bugs are cool, though.
[MENTION=38528]SUCCESSOR[/MENTION]
What happens if you jump down in that upper right corner?! Do you get stuck?
Excellent use of GB Color palettes.
[MENTION=44782]Seastorm[/MENTION]
This is a fantastic shot. Just be careful with those trees at the bottom. Put them too close to the edge of those mountain tiles and it confuses the perspective.
1st Place: Phazite
Reason: That's one of the best PTUX shots I've seen! Two thumbs way up from me!
2nd Place: SUCCESSOR
Reason: It's really good GB shot with a good GB feel. A true example of how I like my GB shots designed. If Phazite didn't enter, I would have voted for this.
3rd Place: Seastorm
Reason: I don't know what to say, it's just the palette and sandstorm overlay make it all blurry and almost hard to make out stuff. I almost didn't notice that cave under that furry guy the shot is that smudgy looking.
CJC wrote:
[MENTION=38528]SUCCESSOR[/MENTION]
What happens if you jump down in that upper right corner?! Do you get stuck?
.
Oh, I see it now. Late night posting and logical details do not mix well for me, I guess.
Me: This is probably the best screen from an old area I was working on. I was going for a jungle environment and spent a lot of time working on the palette. I can see how the bridge seems out of place after CJC mentioned it and I don't know how to fix that. The bridge itself seems to suit the jungle.
SUCCESSOR: I'm not too excited about the color combination. The left side of the screen also seems a little boxy. Otherwise I do like the design. I personally might remove the blocks on the right hand platform, but that's a minor detail.
Seastorm: I like the dry sandstormy feel. It is a little bit hard for me to tell what's going on though, especially when I'm not used to those mountains. It took me a long time to figure out what was going on under that dust cloud, but I now believe there is a mountain there. I thought it might be a dirt path (the dark dirt in DoR).
Phazite wrote:I can see how the bridge seems out of place after CJC mentioned it and I don't know how to fix that. The bridge itself seems to suit the jungle.
I think it's the close proximity to that mountain corner. If you shift the bridge down a tile or two, it might fit better with the rest of the screen.
EDIT: Removed signature. Sorry, thought I clicked it off.
SUCCESSOR: You are disqualified for having too many right angles in your screen.
Seastorm: You are disqualified for having the username "sea" and "storm", and then entering a shot of a desert.
Phazite: You get my vote based on the sheer randomness for which I vote on these things. O_o
I voted for Seastorm despite HIM STEALING MY IDEA THAT WAS CLEARLY A CLEVER AND ORIGINAL IDEA THAT I HAVE EXCLUSIVE RIGHTS TO.
I couldn't even see SUCCESSOR's shot...😞
Moosh wrote:I couldn't even see SUCCESSOR's shot...😞
Edit: Is it fixed now where everyone can see it?
The winner is...
[MENTION=44782]Seastorm[/MENTION]
5 Votes and 41.67% of total votes