Basically, I need a script that doubles as Hover Boots and a pit script. When Link acquires the Hover Boots, and he goes over a pit combo, a combo appears under him and an SFX plays. When the determined time of the hover runs out, the tile disappears and he falls into the pit if he's still on it. The tile and sound effect should cancel if Link lands on a combo that's not the pit.
Thanks 😛ride: