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Enemy background noises

6 replies · 1,699 views · Started 22 October 2012

If you assign a background noise to an enemy that splits on death, assigned sound will continuously play and only stop if you warp. Only tile warp in my case, for I have not tested side warps. The sound plays continuously even if you change screens.

This is in the latest build, which I believe is 1558.

The sound stops playing! Except now it stops playing even if there are other enemies on the screen. Identical ones of course. So if there's 3 enemies that split on death and have a BGSFX, the SFX stops playing when one of those enemies is killed.