If you assign a background noise to an enemy that splits on death, assigned sound will continuously play and only stop if you warp. Only tile warp in my case, for I have not tested side warps. The sound plays continuously even if you change screens.
This is in the latest build, which I believe is 1558.
Confirmed. Turns out Side Warp seems to stop the sound effect as well.
Fixed (though I forgot to mention it in the changelog).
The sound stops playing! Except now it stops playing even if there are other enemies on the screen. Identical ones of course. So if there's 3 enemies that split on death and have a BGSFX, the SFX stops playing when one of those enemies is killed.
Looks like I too am experiencing this new bug you mentioned here.
D'oh, used the wrong function. Simple matter.
And the new issue is now confirmed fixed! :thumbsup: