Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Movement problems with homing moldorms

1 replies · 1,253 views · Started 09 November 2011

It's already been mentioned that homing moldorms don't animate properly, and it seems they don't always move correctly, either.

Depending on its step speed, a homing moldorm can slowly drift upward, eventually going so far offscreen that it dies. Its reported coordinates don't reflect this.

A long, fast-moving, homing moldorm will tend to move up and left, also eventually leaving the screen and dying.

Demo