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Peahats are unstunable

6 replies · 1,543 views · Started 08 August 2011

Someone messed up. In 2.1 you can stun peahats with damaging boomerangs. But in 2.5 you can't. I tried stunning them with npc->Stun too and that doesn't work either. Which doesn't make sense that it cleary states in the enemy editor by DEFAULT that they can be stunned by boomerangs in the Defense1 tab. Someone needs to fix it so peahats are stunned with the boomerang, and if are flying they're Z/Y position is decremented/incremented by gravity to make it so they look like they're falling.

This is a bit of an irritation. Several items were added to Zelda Classic long ago, and many of them played towards making one difficult enemy much easier. For Darknuts, there was the hammer. For Wizzrobes, there was the Mirror Shield. For Peahats, the fire boomerang. As blackbishop put it, there's an error that's causing their enemy editor settings to not apply. Probably a minor oversight, but still something he and I would both like to see fixed. 😊

Oh, and on that note, if it hasn't been done already (I kinda doubt it has), please fix Lanmola: Just because it doesn't have wings doesn't mean it should obey Sideview Gravity. You guys had it right once, when it could crawl along a back wall. I made a thread about this once, and I think _L_ said he'd get around to it...

Another thing: In 2.10, the Fire Boomerang merely stunned enemies like Darknuts, Pols Voices and Wizzrobes, doing no damage to them whatsoever, but now, the fire boomerang's trail actually damages them. And ever since defenses were integrated for Aquamentus, Gleeok, Patra, Manhandla, and Gohma, those enemies have become vulnerable to the Fire Boomerang's trail, so there should really be a defense for the damaging trails. Also, in 2.10, the Hookshot chain could be used to damage Darknuts, Peahats, Pols Voices, and Wizzrobes. But in 2.5, that no longer works, so there should really be a defense for the Hookshot Chain as well! Also, why is the Hammer Can Break Shield Flag not set to the default Darknut enemies by default when it should be?

On yet another note, enemies that are set to "ignore" wand fire are instead frozen in place (as if they had been stunned by a boomerang) until the wand fire disappears.

Fixed most all of the things mentioned in this thread.

However, there is no "Wand Fire" defense. There is a defense for getting whacked with the Wand, and there is a defense used for all forms of Fire.

I see that the problem with hookshot chains not damaging Darknuts, Peahats, Pols Voices, and Wizzrobes still hasn't been resolved yet, seeing as I didn't see it in the change log.

_L_ wrote:Fixed most all of the things mentioned in this thread.

However, there is no "Wand Fire" defense. There is a defense for getting whacked with the Wand, and there is a defense used for all forms of Fire.

General fire, then. Can you fix it so they don't stun if they're supposed to ignore that? That's what I meant. (wand fire is just personal context. :x )