Test Quest
Ok, here is another bug with ffc's. Download the file and wait for the ffc. When it's moving right, it won't hurts you. Even though, it's combo is an damage combo.
This only happens if you set up a time warp, and the ffc is being carryover.
Also, sorry for my bad english 😊
You don't have the combo width and height set on your changers. Match them to the FFC and it should work.
That isn't really a bug, but it's definitely weird. Maybe I'll expand the "Change combo/cset to this" flag to include a few other settings.
Saffith wrote:Maybe I'll expand the "Change combo/cset to this" flag to include a few other settings.
In response to this, I wonder why FFCs can't be solid regardless of whether or not the combo selected for it is solid. If FFCs could be solid as well, maybe then we would be able to make FFCs that push Link back, or can be used as platforms in Sideview Gravity.
Oh, the changers also need that? Ok, thanks. 😉
XMuppetSB wrote:In response to this, I wonder why FFCs can't be solid regardless of whether or not the combo selected for it is solid. If FFCs could be solid as well, maybe then we would be able to make FFCs that push Link back, or can be used as platforms in Sideview Gravity.
That would require very extensive changes. It's not going to happen without a rewrite.
Well, other than that, what other settings could you include for the "Change combo/cset to this" flag, and would they also require very extensive changes, and they also require a rewrite?
All I can say is, why don't we just deal with all the bugs there are right now, then start the rewrite ASAP?