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[Beta 18] Enemies that stop before firing their weapon

3 replies · 1,071 views · Started 18 January 2011

You know how some enemies stop and wait for a short time before firing their weapons? The wait time used to be constant, but now it's random, meaning these enemies can fire much sooner than before, sometimes almost immediately after stopping. Sometimes they don't even fire before moving again. This seems to be most noticeable with fast enemies, such as Stalfos 3 and Octorok (Magic).

The test quest was made in build 1296 and this doesn't appear to happen in that build.

Test quest.

There's a reason for this (not a very good one, but still), and it's never going to be quite right in 2.50. I changed it, though, and it should be about like it was before.

That's interesting. It seemed that the halt time variance compared to earlier builds got a bit extreme, or I thought so anyway, which is why I brought it up.