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[Beta 18] Sprites carry over in warps

3 replies · 1,111 views · Started 06 January 2011

Whenever a tile warp or reset room combo type is triggered and this rule is checked, enemies start to get drawn a pixel or 2 higher than they really are. The hitboxes remain in the proper position though.

This is demonstrated on the southern screen of the test quest. I don't know what happened with the enemies though... I see numbers instead :laughing:. This didn't happen before.

Test quest.

The numbers are also a bug. Probably my fault. There was an animation issue that was kind of tricky to fix correctly, and I must have overlooked something.