First, importing maps kept corrupting my maps, then it started crashing ZQuest!
NOTE 1: Because some of my older maps couldn't be imported correctly in the first place, I had to re-export them!
NOTE 2: To anyone who uses Windows, DO NOT DOWNLOAD BUILD 1313!
(As many critical bugs and such as the developers have been producing as of late, I think they should simply cancel the 2.5 release and move on to the rewrite already)
[1313]Import Map feature broken!
Hasn't this actually been broken for a while? I don't think importing and exporting were ever updated for the new map data format.
It worked perfectly fine for me when I was building two of my previous beta test quests. And it was working just fine for me before build 1313.
Saffith the bug seems to be that the data, cset and flag vectors in tmpimportscr in zmap::load() aren't being freed properly when load() exits. Could you look into it? My head hurts and I've got a tummy ache (translation: my STL skills are rusty).
.....Fixed.
I forgot to mention this, but this problem has seemingly been fixed. However, I have to re-export the maps in the current build, or else I'll get an error message in regards to the layers.