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Several enemy bugs

4 replies · 1,401 views · Started 31 August 2010

Here's a file exhibiting a couple of different bugs I've encountered involving enemies.

Room 2: These enemies split into 3 Zols when hit, except that they end up as 2 Zols and 2 Gels. The blue ones only split in two and don't have that problem. (Yeah, I didn't spend time to draw them. 😛 )

Room 3: These enemies split into 3 smaller enemies when killed. One of the smaller bits gets stuck and won't move. The grey ones only split in two and don't have that problem either. Also, the flickering image is caused by setting the frame rate for the animation to something other than a multiple of 4. It's trying to use the next frame which is blank.

Room 5: Changing the number of the inner eyes on the Patra (L2) messes up the outer eyes. It's set for 8 outer and 4 inner.

Room 6: These aren't edited, but the Lanmolas ignore the enemy spawn flags. I don't know if this is acutally a bug though.

Quest: http://ifile.it/ha8ubzx/EnemyTest2.qst

Edit: Forgot to mention this is in build 1296 for Windows again.

Room 2: My testing leads me to think that you're just hitting the 3rd Zol the moment it appears.

Room 3: Verified.

Room 5: Verified.

Room 6: Not a bug - most all bosses have immutable spawn points.

Room 2: No, I'm not hitting the last Zol the moment it appears, and more importantly, it's the first Zol that splits into two gels, not the last one. How do I know? Because before the bug in Room 3 was fixed, I saw that only 1 Zol was moving, and the rest of them (other than the one that split into two gels) were immobile. Here. Read this thread!
Room 3: Confirmed fixed.
Room 5: Haven't tested this out yet.