Here's a file exhibiting a couple of different bugs I've encountered involving enemies.
Room 2: These enemies split into 3 Zols when hit, except that they end up as 2 Zols and 2 Gels. The blue ones only split in two and don't have that problem. (Yeah, I didn't spend time to draw them. 😛 )
Room 3: These enemies split into 3 smaller enemies when killed. One of the smaller bits gets stuck and won't move. The grey ones only split in two and don't have that problem either. Also, the flickering image is caused by setting the frame rate for the animation to something other than a multiple of 4. It's trying to use the next frame which is blank.
Room 5: Changing the number of the inner eyes on the Patra (L2) messes up the outer eyes. It's set for 8 outer and 4 inner.
Room 6: These aren't edited, but the Lanmolas ignore the enemy spawn flags. I don't know if this is acutally a bug though.
Quest: http://ifile.it/ha8ubzx/EnemyTest2.qst
Edit: Forgot to mention this is in build 1296 for Windows again.