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Triforce collection sound effect gets cut off

7 replies · 1,465 views · Started 08 August 2010

The sound effect is a little longer than before. That timing difference is not accounted for. I confirm this with build 1286.

I think I was using 1256 when I reported this, but it's no longer happening to me in 1281. It almost seems like it's been given too much time. I'm confused. For real you confirmed it? I almost completely forgot I reported this....

Actually, if the Triforce Fragment's MIDI is set to 0, it would use the Triforce Music from the NSF file unless the NSF file is absent. Without the NSF File, it would then use the default Triforce MIDI.

According to what I stated in the duplicate thread, the music that gets cut off in the video linked to by Questions is actually the the Triforce Cutscene music from the zelda.nsf file, which is treated as the default Triforce Cutscene Music. Without the zelda.nsf file, the default Triforce Cutscene music would fall back to the built-in Triforce Cutscene MIDI, which does not appear to be cut off at all.

Might I suggest the (possibly) obvious fix of setting the wait time to the track length of the music? That'll probably work better with custom Triforce Midis.