The tree's in SS look like they were taken from Hexen 2 :P
E3 2010
I actually really like the painted/ watercolor/ cell shaded art style. I like color. Similar to what you said about WoW, it is probably intentional on Nintendo's part just because the Wii is not super powerfull. It can do a better looking cartoony style than a good realistic one. I think it looks better than TP, which wasn't terrible by 2006 standards, but a lot of the textures were blurry. The textures, colors, and draw distances in SS look pretty good, IMO. I was just thinking the trees, or really, the tree tops looked kinda weird.
One thing that did kind of bother me is that the two dungeons we saw appeared to be open, outside areas, or caves. I'm sure it will have the indoor "dungeons" as well, since the dungeons it had just looked like ones in TP. I would like to see some more variety besides the common "fire, forest, water, sand", or at least see them do something revolutionary within those themes.
EDIT:
Prior to the system announcement, Nintendo ensured that gamers will have the ability to turn on and off the 3D effect. The system has a slider control on the right side of the top half of the system that can intensify or weaken the 3D effect – pushing the slider all the way down turns the stereoscopic effect off completely. An LED indicator will light up when the 3D effect is turned on, no matter its intensity.
Source: http://ds.ign.com/articles/109/1094930p1.html
Phew.
I was actually impressed with the visual style of SS; it looks like a good hybrid of the realism of TP mixed with the vibrant coloring of WW.
I'd say it *does* kind of remind me of what I've seen of WoW and it also reminds me of Torchlight. I think there's a reason. These engines were designed to perform well on limited hardware. The Wii is fairly limited hardware by modern standards. I think it should follow that the visual style we get out of this game will reflect that. I didn't like the visual style of TP at all; it fit the game's tone well but it felt like I was playing the game with sunglasses on. I really liked WW, and would be pleased as punch if we returned to it.
Regardless, graphical quality only matters to me so far as whether the visual style fits the game. Screenshots don't usually do that justice, nor do videos. To get a good feel for whether the graphics fit the game you tend to have to play it.
It's interesting. I didn't mind TP's style, but I was personally hoping for the return of the WW style (alas, maybe on the DS they can do it properly again). But I am a fan of the SS style. The colors remind me of the old NES art. I liked the Toon Link with the brown arms in WW for the same reason.
AtmaWeapon wrote:Since when was the graphical style the reason you bought a Zelda game? Let's not have the stupid WW argument again. "HURRRR HURRR IT'S LIKE A CARTOON MY PENIS IS TOO BIG TO PLAY THIS GAME HURRRRR"
Oh, I missed this post. No, I actually really like the style. I loved WW, and it's style as well. TP's style was not bad, and it is the most realistic Zelda we've seen, but given that it was a GC game to begin with, it didn't really shine on the Wii. I think due to it's mainstream popularity, people kind of forgot it was not truly reflective of the Wii's potential. I'm not saying it is some powerhouse but we've seen games surpass TP on the system 😛. It was muddy at times, but over all, I liked it. SS looks a lot like TP meets TWW.
Either way, graphics aren't seriously that big of a deal, as long as I can tell what I'm doing. They are a bonus if they are actually stylistically nice, and enhance the experience. I've never quit playing a game because the graphics we're bad.
TP only looked realistic if you put a black hole on earth to suck all the light/colour from everything.
franpa wrote:TP only looked realistic if you put a black hole on earth to suck all the light/colour from everything.
It fits the game's plot really well though. It was a depressing game and the colors really helped hammer that home. It's one of the few modern "so real it's brown" games that I think has actually used the fact that good lighting is hard to its advantage.