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1266: Tile warps with Combos Carry Over checked cause ZC to crash

2 replies · 701 views · Started 02 June 2010

The ZeldaClassic player will crash when the player activates a tile warp if Combos Carry Over is checked in the Tile Warp dialogue. Stairs, Cave, and Direct warp-type combos result in crashes, though I haven't tested all available warping combos. The warps function normally when Combos Carry Over is turned off.

This quest demonstrates the problem on my computer (Windows 7 x64). Stepping on the switch reveals a Stairs-type warp. Activating it results in a crash, as does walking into the Cave and stepping in front of the sign (a Direct warp).

Damn it, haven't we fixed this same thing, like, three times already? 😛
I guess that was before the recent changes, though. Maybe that bit didn't get updated.