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[1232] Enemy Data Corrupted

7 replies · 1,690 views · Started 13 May 2010

Ok, So I handed Ebola Zaire our file and when he gave it back to me apparently the enemy data has been corrupted. As far as I know all he was doing was designing screens and this game has 0 enemies even setup.

Here's the log file.

ZQuest v2.11 Beta (Build 18)
Allocating tunes buffer (16.00k/16.00k)... OK
Allocating map buffer (1.11M/1.12M)... OK
Allocating combo buffer (5.98k/1.13M)... OK
Allocating string buffer (10.62M/11.76M)... OK
Allocating door combo buffer (159.50k/11.91M)... OK
Allocating dmap buffer (234.00k/12.14M)... OK
Allocating combo buffer (1.62M/13.76M)... OK
Allocating color data buffer (314.11k/14.07M)... OK
Allocating tile buffer (511.88k/22.56M)... OK
Allocating tile grab buffer (511.88k/31.06M)... OK
Allocating trash buffer (97.66k/31.16M)... OK
Allocating item buffer (31.00k/31.19M)... OK
Allocating weapon buffer (2.50k/31.19M)... OK
Allocating guy buffer (28.00k/31.22M)... OK
Allocating combo class buffer (32.17k/31.25M)... OK
Allocating combo undo buffer (1.62M/32.87M)... OK
Allocating new undo tile buffer (511.88k/33.37M)... OK
Resetting new tile buffer...OK
Allocating file path buffers (14.00k/33.38M)... OK
Initializing Allegro... OK
Loading data files:
Fonts.Dat...OK
ZQuest.Dat...OK
QST.Dat...OK
SFX.Dat...OK
OK
Initializing sound driver... OK
gfx mode set at -2 8bpp 1280 x 960
Loading Quest...

Decrypting...okay.
Opening...okay.
Reading Header...okay.
Made in ZQuest 211 Beta 18
Reading Rules...okay.
Reading Strings...okay.
Reading Doors...okay.
Reading DMaps...okay.
Reading Misc. Data...okay.
Reading Misc. Colors...okay.
Reading Game Icons...okay.
Reading Items...okay.
Reading Weapons...okay.
Reading Maps...okay.
Reading Combos...okay.
Reading Combo Aliases...okay.
Reading Color Data...okay.
Reading Tiles...okay.
Reading Tunes...okay.
Reading Cheat Codes...okay.
Reading Init. Data...okay.
Reading Custom Guy Data...okay.
Reading Custom Link Sprite Data...okay.
Reading Custom Subscreen Data...okay.
Reading FF Script Data...okay.
Reading SFX Data...okay.
Reading Item Drop Sets...okay.
Done.

Additional info: I don't recall even accessing the enemy data while I had the file, and I don't remember getting any kind of error message that indicated the enemies had been corrupted (to clarify: the enemy data was corrupted without any changes, viewings, etc. by the user). There was one occurrence where I attempted to open the file and the program hung at "Loading quest..."; I had to ctrl+alt+del and reopen. I don't think this is the cause, but you guys know better than I do.

False alarm. Seems I made a mistake in the validation; I thought the maximum halt rate was 16 for all enemies, but it actually goes to 999 for some.