Orion wrote:Has anyone gone back to revisit this game since their first playthrough? What are your thoughts the second time around?I remember being a bit underwhelmed, especially at the difficulty, when I first played this game on Wii. However, I eventually sold it and bought it for the GameCube, and after having played through it again, I find that the experience has been much better.
The Wii controls just seemed rushed and unnecessary, although I do from time to time miss the pointer aiming. The sword play was just awful though, and I'd never go back to the Wii version. In fact, it worries be about the new Wii Zelda, and I really hope theirs an option for traditional sword controls.
But I really came to appreciate just how beautiful the game is, all of the environments and dungeons are lovingly crafted, even if they are on the easy side. They all shine until you get to the Twilight dungeon, which was just weird. It really brought me back to a Zelda II/ALTTP mood, especially with the learning of skills, and all of the side-exploration bits you could do. There was a lot of extras to find, as well, and exploring the really deep caves with the lantern was practically orgasmic for me.
Really, I think it has ousted OoT and MM, and become my 2nd favorite Zelda game (2nd to ALTTP, of course).
I pretty much agree entirely with you. I HATED the tacked on Wii bullshit, and I too am nervous about the new Wii Zelda. I would not count on a controller option, since Nintendo is all about forcing "innovation" on its audience. It's sad really.
Honestly I never even finished it on Wii. I played, and beat it on Gamecube first. I think I've beaten it three times completely.
On Gamecube, I say it is definitely a good game, even if some of the design choices made it easy, and at times linear. Funny thing about linearity is every Zelda game is linear to a point. Even Zelda 1. Try getting through some of the later dungeons without the ladder. You can't even get to one of the dungeons without the raft. You also need the recorder to access a dungeon. Zelda 1 is currently the only game, IMO to make extensive use of items on the overworld, which in some ways requires you to do the dungeons in some order. Later games use story elements to dictate where you could go. Zelda 1 was just better, and more diligent about hiding its linearity.
Anyway, yeah, my biggest real complaints are the dungeon linearity; while you're actually in them, and those god-awful wolf segments. You can only have one key at a time? It really forces you on a set path. Oh, and I absolutely dreaded the wolf parts. I thought it was stupid from day one. It feels like a cry of "Look how DIFFERENT this game is!" and it ultimately felt unneeded, and bogged the pace down, especially in the beginning when you could not explore a new area without doing some stupid fetch quest, which felt like a cheap stab at making the game longer.
The only other issue I had was the easy bosses (though they were still fun, which is what really matters).
The game has the best overworld, and is packed with stuff to find. On the topic of second impressions, I never really realized how much stuff there was to find until I played it again. It is also the first 3D Zelda to really have expansive cave systems. Sure, OoT had those little rooms littered about, but no "real" cave system to wander into like AlttP.
In a lot of ways, TP is like AlttP, and for those reasons I really like it. However, it does some have rather large issues that keep it from being a truly top tier Zelda. I still like AlttP, OoT, MM, and TWW more, but as I said on another forum, "Fifth out of 16 games it not a bad ranking".
All in all, a great game, and a good Zelda-- Just not the best.