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SwanSong~Genesis Released!

75 replies · 18,555 views · Started 26 March 2010

Some release notes for SwanSong~Genesis

Built, Tested, and Relesed in the 1200 beta
Download the 1200 here

Download The Quest Pack

The map is functional in most areas including caves and dungeons.
To use the map press the spacebar.
Alt zooms in and Ctrl zooms out
Enter exits the map.

This is an easy quest, if enough people request it, I'll see
about doing a hard version release.

Playing this in any other version than it was released in is
almost sure to cause bugs, do so at your own peril.
Please report any bugs you may find so I can fix them so the
playing experience can be as good as we can make it.

There are 10 small MP3 files packed in with the zip, keep them
in the folder with the game, they are sound effects used in
certain areas.
Their names all begin with "swan" so they will be easy to keep
track of.
A small overworld map is also included in the zip as well as some
cavern maps, these should help you learn the areas.

game play tips

I suggest taking the levels in order, otherwise you may need
an item you don't have as of yet.

Getting to know the overworlds is a good idea, you'll need to
return to areas often, and there are items, if collected early,
that will make game play easier, like the mushroom.

The Dead hills are little talked about by the people of SwanSong,
but they hold great wealth, you should return there often.
The more items you have the further into the hills you can
progress.
You can also access the castle area and castle town once you get
the mirror shield if you have the flippers.

The Story
SwanSong~Genesis isn't a remake of SwanSong, it more of a continuation,
that happens some years later.
Most of the areas you remember from SwanSong are still where they were,
although time has changed them a lot.
Some areas time destroyed and new communities sprang up in their place.

Queen Elise is still the rightful ruler of the kingdom, but she has
become imprisoned by the evil one, and needs your help restoring peace to
the Kingdom of SwanSong.

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In SwanSong~Genesis the traditional "passageways" have been replaced with
sidescroller levels, here are a few of those.

The Beehive

Castle Passageway

The Icehouse

The Firehouse

In one of the side quests in SwanSong~Genesis, Link must restore the water to Zora Meadows.
The Zora are so pleased that he is given the flippers, and access to their waterways.

Zora Meadows before

Zora Meadows after

The Castle Grounds in SwanSong~Genesis

Castle Grounds

Hope You enjoy this quest
HAPPY BIRTHDAY QUEEN ELISE!

I want to thank the ZC Community as a whole for their help in making this quest possible.

Woo, thanks for using build 1200 😊 I've been having huge success with quests so far with that version. admittedly I've only been playing quests designed for 2.10, 1.92 beta or 1.90 so far.

Pineconn wrote:You're not going to submit it to the database?

yes, figured I'd give it a week or so in case of any bugs, but if you want to grab the folder and put it up there that would be great.

Good so far; the sound effects make the quest feel that much more authentic. Duly noted for future quest-making.

...And this is why I'll never include Roc's Feather in a future quest of mine:

I'm stuck on the first dungeon, I've got 2 keys and found a block puzzle but no solution to the block puzzle (soldiers surrounded by 4 blocks each). There are also various doors in the first dungeon I can't open. I have the Candle, Bombs, Super Bombs, Roc's Feather and Wooden Sword.

----------------
Some bugs?
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image 14: When entering this screen, there are enemies, as I progress from the doorway however, the enemies vanish from the room. There are normally 2 boomerang guys there?

image 16: "A" should be "and".

image 18: Is this statues eye meant to be open until you shoot it?

image 19: The compass fell the instant I entered the screen. Was I meant to kill enemies to get it? o_O

franpa wrote:I'm stuck on the first dungeon, I've got 2 keys and found a block puzzle but no solution to the block puzzle (soldiers surrounded by 4 blocks each). There are also various doors in the first dungeon I can't open. I have the Candle, Bombs, Super Bombs, Roc's Feather and Wooden Sword.


[SIZE="1"]I know I said I'd wait till tomorrow, but...[/SIZE] You have to move the blocks out of the way THEN push the statues onto the four spots.

Pineconn wrote:Good so far; the sound effects make the quest feel that much more authentic. Duly noted for future quest-making.

...And this is why I'll never include Roc's Feather in a future quest of mine:



I tried to tell L about jumping over some of those combos but he didn't want to hear it.
I think I fixed that one

I dunn what to do, I can't open any doors that aren't automatically opened by a trigger so I'm stuck in the dungeon with no way to progress beyond that.

there is a skeleton at the end of the tracks that gives you a clue about lighting the torches, one here, two there......
the torches are above where the push blocks and guy wanting a skulltula where

Franpa did you get something from the big statue in the 3th screen you put on image 18 😊

Yeah, it would make more sense if that statue's eye were open... But anyway, I have 1 key and I appear to have been in every room, but I can't open the boss door. I'd assume I'm missing the boss key, but I can't find the devil.

just some old fashion bomb wall will in a place with many pots will help you find it

Nah if the eye was open you would think you need the arrow and bow , you don't have it yet , this way you just try the things you have and forget that it can be the easiest thing you have from the start 😊

I dunno if this is a bug or not, but Roc's Feather is not in my inventory when I go to Zora Meadow. I was thinking about that guy who said it can't be used in all OW areas, but I just want to make sure.

Its not everywhere cause it also is causing lots of bugs so when it really isn't needed it isn't available ;o)

I have no freaking clue where I need to go after the first level. I've been all around a few caves, the forest, the Palacades, the hills... I see lots of hookshot trees -- can't wait to get that item.

Don't be afraid to look at the maps that come with it, they show L1, L2, and L3 areas and give you an idea how to get there.
from Level 1 you head down through Headhunter country and at the bottom into Sloven Cavern which leads to the haunted Isle

After another hour of searching, I found Sabartooth Ridge, but no Headhunter Country. I hate to sound like a noob, but.....

In Prince Sound, go to the shop screen, walk into the waterfall and around to the right and down

elise wrote:Franpa did you get something from the big statue in the 3th screen you put on image 18 😊

I did get something from there, I was thinking that the blinking statue where you place 4 places in a horizontal line would have fitted that spot better, maybe have a clue hidden somewhere for people who don't realize to use the sword.

Anyways, I' have 2 keys, 1 from that eye statue and one from the top right section of the level afaik. I can't open any doors with them though, I walk against doors and they simply don't react at all. You can see what I've explored so far.

I have no clue at all on where to go.

Freedom wrote:there is a skeleton at the end of the tracks that gives you a clue about lighting the torches, one here, two there......
the torches are above where the push blocks and guy wanting a skulltula where

not sure what area your talking about is, there is a guy after skulltulas in the forest but I can only view that screen from on top of a cliff on the right side of the screen...

The guy at the end of the tracks is in level 1 (Lorenzo's mine) I thought that was where you were stuck
He's up past that statue

you can also go up one screen from the entrance and left 1 screen and down and get the red candle with one of those keys
in the middle of the conveyors on the spike trap use your sword.
then up past the guy wanting a bribe and ..........

If you mean here, like I said, doors don't unlock for me in that dungeon. I also found that starting your quest was very confusing and not very straight forward at all.

franpa wrote:If you mean here, like I said, doors don't unlock for me in that dungeon. I also found that starting your quest was very confusing and not very straight forward at all.


Must slash the red spike block to open the doors, I believe.

Please. You mean you never realized that Freedom likes to include a lot of cryptic stuff in his quests? 😉

franpa wrote:If you mean here, like I said, doors don't unlock for me in that dungeon. I also found that starting your quest was very confusing and not very straight forward at all.


LOL ...not straight forward.... confusing....
welcome to the world of Zelda.
Kill the bad guys, rescue the damsel in distress, drink a beer and call it a day.

Franpa, there are clues to about everything throughout the game, and I supply a overworld map showing the first three level locations and the cavern maps to help get you there.
If I did any more I'd feel like I was playing it for you.
Relax and enjoy the fact that you can walk around killing things with immunity. ;O)