I'm getting closer and closer to being one of these bitter assholes who says things like "Yeah, Nintendo was awesome until 2008. What the fuck happened?"
Looks like an all you can gimmick buffet. No, we can't just get a system with better graphics, there has to be some God awful trade-off.
EDIT: Okay, okay, let me elaborate on my point here, so we are not confused about my cynicism. The DS. The first DS. It had a touch screen. Gimmicky? It'd be a lie to say no, but you know what, IMO, it was a good gimmick, and worked great in theory for a hand held gaming device. A touch screen allows developers who are willing to take the time to craft inventive, and fun controls (Same with motion controls, I can't stress it enough -- Hate the lazy developers, not the hardware they are abusing, in the wrong way). In the DS's early years, just about every other title was a poorly implemented gimmicky title with 3rd parties trying to cash in on the new in-wave. The Wii is the same thing now. I can't really explain the phenomenon in any other way that saying the DS essentially owns the hand held market right now, while the Wii is the weakest hardware wise of these HD mega-machines that devs rather make "real" games for. Anyway, this post is about the DS.
Well, the DS still offered enough of an "alternative" traditional option for devs, and players alike. You could still have games that used buttons (a rarity on the Nintendo front today). Now, here we are, in 2010, on what looks like the verge of the second wave of the 3D generation -- We have a chance here. But, if you have a higher end hand held system which uses 3D glasses to blend images, and fuck me if they use stereoscopic images (That's red and blue glasses), this is 2010 people! Okay, my point is, this is yet another gimmick forced on devs. Sure, you'll have the gimmicky titles come out, as you do with any innovative system, but there is another handicap: Now, devs will probably feel some pressure to make their games 3D. No, this is not bad in itself, in fact, the idea itself sounds pretty cool, I'll admit, but I think it will deter a lot of developers, and that is my point.
Original DS devs still had the option to use traditional designs, and often times those games were criticized because they were not "innovative" enough. See? Given that this is backward compatible, it will obviously still have that capability, but I don't want to see good games written off because they "played it safe" or were not "innovative" enough while these same people relentlessly bash the innovative titles they think they want.
I would like to hope the system does not become another Virtual Boy, and tank hard. Nintendo sounds awfully confident here -- Saying it'll upstage the DS, so maybe they got an Ace in the hole, or maybe they're counting on the rapture happening before launch. Either way, it'll take a lot to out sell a system 125 million units strong.
For the most part, I like innovation, and different, but I don't like it when it is forced. I don't like it when it hurts a game, system, or the collective thoughts of either/ or. If/ when I become a game dev, it'll be all about choice. Remember that.