the death sequence....
This is what I get after link spins around and it changes to that last little blip of death
is there a way to fix this with the big link?
what tile tile space number is it looking at?
also... the end of the game sequence is effected as well, when the end string plays with big link, it chops him in half
EDIT
Ok I recall all of this now, I actually reported this back when big link was first implemented.
It brings up the 4 tiles surrounding whatever you have misc. death set to, and there are color issues with it as well
it flashes links colors wrong just as it then switches to the death misc selection.
It also doesn't recognize 256 colors
I guess it's more that it wasn't finished than it is a bug

