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Death sequence

4 replies · 1,181 views · Started 19 March 2010

the death sequence....
This is what I get after link spins around and it changes to that last little blip of death

is there a way to fix this with the big link?
what tile tile space number is it looking at?

also... the end of the game sequence is effected as well, when the end string plays with big link, it chops him in half

EDIT
Ok I recall all of this now, I actually reported this back when big link was first implemented.
It brings up the 4 tiles surrounding whatever you have misc. death set to, and there are color issues with it as well
it flashes links colors wrong just as it then switches to the death misc selection.
It also doesn't recognize 256 colors

I guess it's more that it wasn't finished than it is a bug

User posted image
User posted image

That's "MISC: Death", I believe... which is used for both Link and enemies?

The most convenient solution here is to draw it at 16x16 regardless of Link's bigness. Verified.

you can't do that if it's animated, which mine was ;O)
also see edit above, we posted at the same time