I'm not sure when this first started happening but I have
Logitech Precision
Xbox 360 Wired
controllers and Neither can be properly configured in the Player.
I'm not sure when this first started happening but I have
Logitech Precision
Xbox 360 Wired
controllers and Neither can be properly configured in the Player.
Hm... I haven't been able to assign controls to my Gamepad Pro in any program that can use a computer controller ever since it apparently broke...
Both my controllers work fine in other programs.
See attached file. Setting up the gamepad still works.
Didn't I fix this a while back?
hmm...Guess I didn't do it good enough..
OK I am officially stuck on this one. It looks like it sets joy_on = BOOL; at various locations, yet there are no conditionals for (joy_on) .?? Plus it seems that player needed to be global for this reason, yet again player->joy_on doesn't look like it does anything..
poop.
Finally fsckin fixed for good.
The culprit: slight logic hiccup in making the dialogs bigger.
Fun fact: Visual Studio actually crashed twice somehow from all the pointers to random arrays crap I had going on in the watch list while trying to fix this bug.
Confirmed fixed in that gamepads can now be configured correctly on my computer within Zelda-w.exe.