No matter what I set the death attribute 1 to, the enemy's death weapon which is fired in 8 directions is just the same as its normal weapon! And no matter what I set the death attribute 2 to, the enemy's death weapon does the same amount of damage as its regular weapon!
Read this:
Death Type: What happens when the enemy is attacked/killed.Normal: Nothing.
Split On Hit: Die and create enemies as soon as damage is taken. Death Attr. 1 determines the enemy ID, and Death Attr. 2 determines the number of enemies.
Split On Death: Creates enemies on death. Death Attr. 1 determines the enemy ID, and Death Attr. 2 determines the number of enemies.
8 Shots: Fires 8 shots of a different weapon in each compass direction and diagonal direction. Death Attr. 1 determines the difference between its death weapon and its normal weapon, which is treated as an offset. Death Attr. 2 determines the damage of the death weapon.
Explode: The enemy fires a weapon on death. If its Walk Style is 'Rope', then it will die and fire a different weapon if it collides with Link while dashing. Death Attr. 1 determines the difference between its dashing weapon and its normal weapon, which is treated as an offset. Death Attr. 2 determines the damage of the dashing weapon.
Tribble: The enemy dies and creates enemies after time has passed. Death Attr. 1 determines the enemy ID, Death Attr. 2 determines the number of enemies, and Death Attr. 3 determines how long, in ticks, until the enemy tribbles.
Death attributes 1 (death/dashweapon offset) and 2 (death/dash weapon damage) are working just fine for the explode death type, but they're not working for the 8 shot death type!