http://www.freewebs.com/xmuppetsb/ZC%20Content/Test%20Quests/bosstest.qst
Okay, this boss test includes a custom walking enemy and a custom projectile shooter, both of which summon fast l1 octoroks. In the case of walking enemies with the summon shot type, the enemy will crash ZC if its death attribute 2 (max number of enemies to summon) is set to 0. The same crash happens with a projectile shooter with the summon shot type if its misc 4 (max number of enemies to summon) is set to 0. I set these attributes to 3 for this reason, but the quest file has no password, so feel free to open the file, change these attributes from 3 to 0, and see for yourself!😉
A critical bug with walking enemies and projectile shooters with summon shot type
Ah, divide-by-zero bugs. So humble; so easily fixed.
OK, done.