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A critical bug with walking enemies and projectile shooters with summon shot type

1 replies · 896 views · Started 12 March 2010

http://www.freewebs.com/xmuppetsb/ZC%20Content/Test%20Quests/bosstest.qst
Okay, this boss test includes a custom walking enemy and a custom projectile shooter, both of which summon fast l1 octoroks. In the case of walking enemies with the summon shot type, the enemy will crash ZC if its death attribute 2 (max number of enemies to summon) is set to 0. The same crash happens with a projectile shooter with the summon shot type if its misc 4 (max number of enemies to summon) is set to 0. I set these attributes to 3 for this reason, but the quest file has no password, so feel free to open the file, change these attributes from 3 to 0, and see for yourself!😉