ffc script SetFlags
{
void run()
{
Game->SetScreenState(1, 0x01, ST_DOORUP, true);
Game->SetScreenState(1, 0x01, ST_DOORDOWN, true);
Game->SetScreenState(1, 0x01, ST_DOORLEFT, true);
Game->SetScreenState(1, 0x01, ST_DOORRIGHT, true);
Game->SetScreenState(1, 0x01, ST_SECRET, true);
Game->SetScreenState(2, 0x00, ST_DOORUP, true);
Game->SetScreenState(2, 0x00, ST_DOORDOWN, true);
Game->SetScreenState(2, 0x00, ST_DOORLEFT, true);
Game->SetScreenState(2, 0x00, ST_DOORRIGHT, true);
Game->SetScreenState(2, 0x00, ST_SECRET, true);
}
}Apparently, the second set simply isn't working. Doesn't seem to like map #2.