#
Trigger Perm secrets not carrying over I don't know if this is a bug or what, just acts kind of weird.
When you have a screen in a cave set to "treat as dungeon", and the screen flag "All triggers permanent" and also another room set up the same way and set to trigger also with the room state carry over, the secrets don't activate on the second screen, in other words the all triggers permanent doesn't work with a treat as dungeon room.
Seems to me it would, otherwise what is it for blocks in caves?
:O)
ZC information I've compiled and my quests
Adventure Tileset
Elise's Zelda Classic
Reply With Quote Reply With Quote
#
07-24-2006 02:47 PM #2
Dark Nation
* View Profile
* View Forum Posts
* Private Message
Dark Nation is offline
Robots in Disguise ZC Developer
Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation's Avatar
Join Date
Mar 2000
Posts
5,613
Rep Power
16
Re: couple of strange things
Can you make an example quest that shows this bug and an explanation of what you think should be happening instead of what is actually happening in the quest?
Reply With Quote Reply With Quote
#
07-28-2006 05:40 PM #3
Freedom
* View Profile
* View Forum Posts
* Private Message
* Visit Homepage
Freedom is offline
Senior Member ZC Staff: Beta Test Manager
Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom's Avatar
Join Date
Jan 2003
Posts
4,880
Rep Power
13
Re: couple of strange things
http://members.toast.net/mfreedom/bugtest.zip
Ok, here's an example
the first screen gives the sword, next screen pass through to the left and hit the statue with the sword in the third screen.
that third screen triggered should trigger the stairs in the second screen through the room state carry over.
it works with it being a cave dmap, but when rooms 2 and 3 are "treat as dungeon", and "all triggers permanent" are checked in screen data, it doesn't work.
seems to me "all trigger permanent" should make it work, since in cave dmap it would be permanent anyway.
if you uncheck "treat as dungeon" it works correctly.
:O)
ZC information I've compiled and my quests
Adventure Tileset
Elise's Zelda Classic
Reply With Quote Reply With Quote
#
07-28-2006 08:12 PM #4
Dark Nation
* View Profile
* View Forum Posts
* Private Message
Dark Nation is offline
Robots in Disguise ZC Developer
Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation has much to be proud of Dark Nation's Avatar
Join Date
Mar 2000
Posts
5,613
Rep Power
16
Re: Trigger Perm secrets not carrying over
Fixed in beta 11.
Reply With Quote Reply With Quote
#
08-08-2006 11:09 PM #5
Freedom
* View Profile
* View Forum Posts
* Private Message
* Visit Homepage
Freedom is offline
Senior Member ZC Staff: Beta Test Manager
Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom has a brilliant future Freedom's Avatar
Join Date
Jan 2003
Posts
4,880
Rep Power
13
Re: Trigger Perm secrets not carrying over
I can confirm this bug has been fixed in 2.11b11
:O)
ZC information I've compiled and my quests
Adventure Tileset
Elise's Zelda Classic
and from another post...
jman2050 wrote:Enemies->secret won't register as a carryover unless permanent enemies->secret is on. Also, as I told FreedomSo *technically* not a bug. Unless permanent triggers don't carry over on cave dmaps/rooms, in which case it is a bug.