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[audiovisual] Manhandla uses wrong sound effect when damaged

8 replies · 1,259 views · Started 05 February 2010

When hit, the Manhandla enemies use sound effect 10 (enemy dies) instead of sound effect 11 (enemy is hit)

Gleeok wrote:I thought they used they gasp (15) SFX. ?


Uh... All enemies use sound effect 11 when hit. In other words, the enemy's selectable hit sound has absolutely nothing to do with this issue at hand...

It looks like they are all set to 15 right now. (Not just mandhandla) edit: ok the manhandlas are in fact using sfx 15 and not 10 already....

Gleeok wrote:It looks like they are all set to 15 right now. (Not just mandhandla) edit: ok the manhandlas are in fact using sfx 15 and not 10 already....


Ugh... What I'm saying is all enemies can use up to 2 hit sound effects. One that can be selected in the enemy editor and the other which is hard-coded and preset to sound effect 11. And another note, Manhandlas use sound effect 10 for every head Link destroys.

Sorry. Try to be more specific next time.It looks like this is already fixed anyway.

sfx(WAV_EHIT,pan(int(head->x)));

*sigh* I can still hear it using sound effect 10 (enemy dies) when damaged instead of sound effect 11 (enemy is hit). How do you use that code anyhow?

Hmm...okay here's what is really happening:

boss is hit. sfx 11 plays twice, sfx 15 plays twice, and sfx 10 plays twice...(I might of hit two heads simultaneously.. :P )
SXF 11 is played. However, if SFX 10 should not be used for Manhandla (unless the user selects it as a hit sound) then I can fix it now. Also are there any other enemies that should not be using sfx 10 that currently do?

EDIT: Oh, I see now. The enemy family is goofy....

edit2: Bleh. What a mess that is. ..Should be fixed now.