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loaded mp3's and crashes

8 replies · 2,014 views · Started 02 February 2010

This thread included a poll: Is a fix for this needed before 2.5 is released?

I have several small mp3 files I use as sound effects loaded to several dmaps.
they are used for like a jump or a short sound as the player time warps through the screen

These have started crashing the players
they work, then they don't then they can even boot you out.

If one stops working, often you can reload it to the dmap and it seems to fix the problem.

You never know why when or how this is going to happen, one time it works flawlessly, the next, no sound, and then the next it crashes you all together.

These always worked in earlier builds up to around 798, but now in both the 1099 and the 1151 they are troublesome.

I've used these in so many different places in my quest at this point that it would be a nightmare to convert them to wav and load them via the sfx and screen settings to repair this.

bump and add to that.

It also effect the graphics on a screen when the mp3 messes up

When I first went to the deku room, you hit him with a boomer and that insta warps you to a screen where he spins around, and you time warp to another screen with him dazed and confused.
The mp3 is the sound you here while he spins around.

When I went to this screen there was no sound and the graphics of him spinning were all chopped up.
I didn't think about the no sound, I noticed the graphics.
then I looked at the graphics in zquest and they seemed fine so I opened the player again and then noticed no mp3 sound.
I tried again, it crashed,
I reloaded the mp3 fresh again and it all started working again.

Tonight I tried several times to get an mp3 ( the swan_linkyell) to play in a gravity fall screen via loaded in the dmap, it would never work on that screen at all, yet it is used 4 times in level 1 and works.

I'm having a difficult time trying to make sense of this bug, all types of screwy things are happening with the usage of your mp3s.

I'll do the best I can to see if I can rectify this.

they worked flawlessly when I was in the earlier builds, but then I stopped at around 798 so didn't use any builds until 1099.
they are still acting screwy in the 1154, they sometimes play, sometimes not and sometimes crash.
reloading them seems to fix it, but for how long I don't know.

I'm working on converting them to wav and loading them via sfx instead of through the dmaps.
I noticed just yesterday that the sound for the mine cart ride in level one has stopped playing, maybe that will give you a start point since you have my quest already and the sound files.

ok... played with this a bit more
still crashes using the link yell as both mp3 loaded to the dmap, and wav loaded into the sfx

I think the sfx problem is that it changes 4 screens real fast and might be a different problem from the mp3 issue
these sound files work in both my music programs, cool edit and windows media player

This is really a critical issue to my quest which is nearing completion.

Hey, I think I fixed it. Y'know how almp3_destroy_mp3stream() is supposed to stop the music automatically? Didn't seem to be working out that way.