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sideview gravity

4 replies · 951 views · Started 27 January 2010

This thread included a poll: Is a fix for this needed before 2.5 is released?

sideview is only working if you have the roc's feather loaded in A or B
This doesn't allow you to fall in a screen if you go in and don't happen to have the feather loaded.
version 1099

Edit....
It actually seems to have something to do with disabling the hover boots it the dmap

Interesting. Test case would've been nice, but I managed to reproduce it.

Lemme guess, pressing down makes Link fall?

Edit: Fixed

Fun fact: While using the hover boots in the side view, you can press down to cancel them early. That's what that is. The game wasn't checking to see if the hover boots were disabled properly, so it would enter that code path... and then use random garbage to determine how long to make Link hover.

Needless to say, it's fixed.