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[1121] Upgraded bubbles/traps don't have "Doesn't Count as Beatable Enemy" set

6 replies · 1,470 views · Started 16 January 2010

Bubbles (all kinds) and traps (all kinds) in quests made before enemy editor upgrade don't have the "Doesn't Count as Beatable Enemy" flag set, causing shutters in rooms containing them to not open.

Edit: [strike]Additionally, Bubbles still do not get upgraded to Walking Enemies, causing their Jinxes to not work.[/strike] Disregard this...

I will have this fixed shortly. Turns out, not only do bubbles not have this flag set, it seems that all Wizzrobes DO have it set!

Any other flags missing? Should the Shooter enemies have this flag set? Rocks?

pkmnfrk wrote:I will have this fixed shortly. Turns out, not only do bubbles not have this flag set, it seems that all Wizzrobes DO have it set!

Any other flags missing? Should the Shooter enemies have this flag set? Rocks?



The rock and boulder enemies already have it in the default template. As for the projectile shooters, sure! I myself applied that flag for those things in my newest tech demo! 😊

This isn't for the default template, this is for pre-enemy editor upgrade enemies (try saying that three times fast!)

That is, old quests played in new versions would have incorrect flags.

I'll throw it on to the rock enemies too, then.

Edit: Oh, I did put it on rock, but did not put it on boulder. That will be fixed shortly.

(Also, someone with mod powers, please move this to quarantined)

pkmnfrk wrote:This isn't for the default template, this is for pre-enemy editor upgrade enemies (try saying that three times fast!)

(Also, someone with mod powers, please move this to quarantined)



Pre-enemy editor enemy upgrafes!
Pre-editor enemonies upgrades emany!
Pre-order enemy dating upgrades!!! ....darn.

pkmnfrk wrote:(Also, someone with mod powers, please move this to quarantined)

Done.

pkmnfrk wrote:This isn't for the default template, this is for pre-enemy editor upgrade enemies (try saying that three times fast!)

That is, old quests played in new versions would have incorrect flags.

I'll throw it on to the rock enemies too, then.

Edit: Oh, I did put it on rock, but did not put it on boulder. That will be fixed shortly.



For the projectile shooters, I believe I was talking about applying that flag for them for pre-enemy editor quests as well. 😉

I know what you were talking about, but I'm just not sure.

1. The default template doesn't have them, and
2. The game already doesn't pay any attention to them. I believe that shooting statues spawn Shooter (Fireball), and they don't keep the doors closed, to my knowledge.

(perhaps that is, in itself, a bug)