I'm pretty tired, so this post might be somewhat incoherent.
pikaguy900 wrote:Here's my opinions on the matter:
-I'm still a bit sick of the bickering about the lack of a stable release, but I can understand where you all are coming from. I'm pretty sure the devs have a good reason for moving slowly, though...well, most of them.
-I'm getting sick of all this "YOU report the bugs, THEN we fix them". Aren't the devs suppose to look for the bugs THEMSELVES before releasing? I know these are all just builds, not big releases, but it still makes no sense to me at all. I would NEVER release something to people that had a glaring bug in it without trying to find if it's even in there, or even FIXING it. It does not. make. sense!
-Enough with the new ZScript commands! Don't we have everything we could possibly need in it RIGHT NOW?
-Finish up just the things that are unfinished, and add just one final thing: Sideview ladders. Oh yeah, sure, we have a script for it, but think of it this way: Does it really make sense to force us to script what should LOGICALLY already be built-in? Sideview isn't exactly good enough for the most part because it has no built-in ladders to climb up and stand on. (That's one problem I have with the script- you can't climb on top of the ladder and stand on it.) Doesn't that, then, make sideview incomplete? Just my opinion on it. (Besides, how hard could it be to add that kind of combo in?)So yeah. I haven't given up ZC yet, but I'm going to have to agree that this has gone on long enough. We've got just about everything we need, why add much more past that sideview ladder? (And I still refuse to accept that we HAVE to use the sideview ladder script. That's just being lazy on your part, devs.)
Yes. I agree about the ladders. Everything else too, kinda. Oh, but yeah, as someone else says, the Devs do kind of get to say "You find it, we fix it". After all these are beta builds. Not concrete for sure versions.
jman2050 wrote:...
It's sort of a "damned if you do, damned if you don't" scenario. I've been wanting to do this for a while now but there's always been hesitation because of how incomplete the current build is. If I recall we even made that option public to people, and based on the responses decided in favor of fixing up the current code base before doing anything else. Perhaps that ended up being a mistake.Well then, screw it, I would be more than willing to start on a rewrite, but only if people would absolutely be satisfied with a new version of ZC that's missing 90% of its intended functionality but without random crashes and quest corruption bugs. I'd have to convince myself to do things that way.
I would take a standardized version, that can have official releases even if it was at the expense of some features. Isn't this what using 2.10.2 is now? If something never has a real release then EVEYONE's work is for nothing. Designers, testers, builders... If it were my call, I'd say tie up some loose ends, but no more new features, unless they technically classify as finishing something (Ladders in 2D rooms). A feature freeze. However, I will say designers who rely on builds for an actual serious quest making can't say much if it gets busted. Why? You are voluntarily using a beta, with a disclaimer. It is buggy. It is meant for testing to make it less buggy. But, this will not happen at this rate, with this project. We need a feature freeze, and people can just work with what they have.
Gleeok wrote:...Drag-n-drop mouse functionmahandler majigger.
I use this amazing program too. I do not use the system's back ups though. I like doing it myself. Plus auto saves may or may not help you. Say you do something game breaking, then you go to test it. Oh, but guess what, auto save'd right before you closed, or realized the error, quest fucked.
On the topic of starting from scratch afterwards, and backward compatibility:
A new engine should not be any type of "clone". I'd ideally like to see a feature set more akin to AlttP, and the Gameboy games. Forget about "NES consistency". Why bother? ZC's GUI is fine. Especially with the way you can make multi layer combo macros now (like a tree). Forget awkward palette limits. Have one of them fancy huge global palettes. People can rip tiles, and essentially it'd be one 32,000 color palette. No recoloring necessary.
Backward compatibility. No. A new version should have nothing to do with the old ZC. Let players use the build the quests were meant to be played on (talking pre-2.5 here). If we ever get a stable 2.5, then sure, have those quests playable. "3.0" should have nothing to do with the old ZC.
Anyway, I'm tired. goodnight.