In my quest (it never used to do this), when I unlock a locked block, it draws Tile 0 underneath Link. ... That might be hard to understand-- here's some pics:

The door to the cell is a lock block, and when I go to unlock it...

The locked block disappears (like it's supposed to), and Tile 0 takes it's place. The locked block was on layer 1, with a floor tile underneath it. I set the undercombo (and the combo next to the locked block) to be a tile that looked just like the floor, and it still did that.
... and it's real dumb lookin'! Hope it's easy to fix! Thanks for reading!
~AgentLym
--- � IMPORTANT EDIT � ---
Actually, this problem has nothing to do with lockblocks at all. It has to do with warping. If I use the roc's feather to jump over the locked block (which has a warp tile underneath it to warp it to a similar screen, but with a different FFC and all... storyline advances and things), it doesn't appear until I intentionally go back and step on the warp combo. Here's another warp example I've discovered as well:

Well, when I enter the overworld, I want the gate to close when Link leaves the building. So...

... I set up a warp to warp Link to a screen with a closed gate, and Tile 0 is drawn under Link! Again, this never happened before, and it still doesn't happen if I open it up with an older build. :P
Any help will be appreciated! Thanks! 😊