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[1121][ZC] Locked Block problems...

3 replies · 1,124 views · Started 06 January 2010

In my quest (it never used to do this), when I unlock a locked block, it draws Tile 0 underneath Link. ... That might be hard to understand-- here's some pics:

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The door to the cell is a lock block, and when I go to unlock it...

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The locked block disappears (like it's supposed to), and Tile 0 takes it's place. The locked block was on layer 1, with a floor tile underneath it. I set the undercombo (and the combo next to the locked block) to be a tile that looked just like the floor, and it still did that.

... and it's real dumb lookin'! Hope it's easy to fix! Thanks for reading!

~AgentLym

--- � IMPORTANT EDIT � ---
Actually, this problem has nothing to do with lockblocks at all. It has to do with warping. If I use the roc's feather to jump over the locked block (which has a warp tile underneath it to warp it to a similar screen, but with a different FFC and all... storyline advances and things), it doesn't appear until I intentionally go back and step on the warp combo. Here's another warp example I've discovered as well:

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Well, when I enter the overworld, I want the gate to close when Link leaves the building. So...

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... I set up a warp to warp Link to a screen with a closed gate, and Tile 0 is drawn under Link! Again, this never happened before, and it still doesn't happen if I open it up with an older build. :P

Any help will be appreciated! Thanks! 😊

Okay! Behold my findings!

The 'combo 0' is actually the Stepladder. Not many people know this, but Direct Warps are coded such that Link can use the Ladder to cross over them. (Someone asked it as a favour from DN several years back??)

The bug is that Link doesn't have any Ladder item, so one shouldn't appear.

Fixed.