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[1111] Walking Enemies in ancient quests are not upgraded properly

2 replies · 1,096 views · Started 18 December 2009

Take, for example, the original Unofficial 3rd Quest, made in 1.90.

Most enemies that are now Walking Enemies are still set to one of the different "unused" enemy types, which causes them to not work:

- Zols don't split properly
- Bubbles don't curse
- etc

These enemies are:
- Bombchu
- Bubble (all 6 kinds)
- Darknut (Death Knight)
- Gel (all four kinds)
- Goryia (all three kinds)
- Like Like
- Lynel (both)
- Moblin (both)
- Octorok (all four-hundred types)
- Pols Voice (both, including the new Magic kind :eyebrow😊
- Rope (both)
- Stalfos (L2, L3)
- Vire (both)
- Zol (all four)

The Walking Enemies not listed are okay.

Not that it particularly matters a whole lot, but I think this bug would be better filed under compatibility bugs.