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Door repair charged multiple times outside of caves.

14 replies · 6,486 views · Started 10 December 2009

Just to clarify things...

Here's where Link blows up the wall with a bomb (screen 02 on map 1):
User posted image

And here's where the cave warps him to:
User posted image (sorry for the foul language in this image 😛 )
Yes, this is a door repair room, and no it is not in a cave, as this screen is displayed in the Level 1 palette. Here, the guy set for this screen (note that I used the empty guy) never disappears after Link pays the fee on first entry, so the guy charges him the fee every time he revisits this screen.
A guy in a cave (on screen 80) would only ever charge the fee once, then the next time Link enters that cave, the guy would be gone for good.

I don't think this is a bug - it's been the case since 2.10 and possibly long before.

So, essentially, the levying of the fee is working like a secret: permanent for overworld/caves, and reset each time for DMaps?

Remember the case with the Door Repair room type if it's set to a screen on any DMap that allows guys to appear outside of caves? As you know, it causes the guy to charge the repair fee multiple times rather than charge it only once and disappear afterward. It would be nice if a developer could at least make it to where the repair fee is only ever charged once on such screens, since the problem with the secret money being obtainable multiple times on such screens has since been fixed.

Since I have brought this issue back up, I have moved this thread back to the bug section, and moved the posts about the proposed room type editor back to Beta Suggestions.
(And to be honest, in regards to this behavior, I would strongly disagree with _L_ and Gleeok. *Don't take it personally, you two. Charging the repair fee multiple times on any screen outside a cave could really bankrupt Link!*)

It's been a while since this thread was started, but should we fix this issue now, or wait until after 2.5?

To fix for the next build or not to fix until 2.6...

wow. great (?) topical spam. anyway, I would consider this a bug, too. if it hasn't been fixed, it should be adjusted to give the builder a choice between repeating and singular occurrences.

Well, in 2.10, there was a similar behavior that the made secret money and red potion or heart container room types occur multiple times on DMaps where guys appear on a screen on the DMap rather than on the cave screen (80). This behavior has since been fixed for these two room types so that they occur only once on any screen on the DMap, yet the same thing still has not been done for the door repair room type. Of course, in 2.10, there was an issue that caused the door repair room type to simply not work on any screen that's on the DMap. That issue has since been fixed. As for a choice between repeating and singular occurrences for these room types, that probably will not happen until the rewrite begins, but some quest rules that make these happen multiple times would be essential for compatibility purposes in order to replicate the 2.10 behavior. As far as that goes, I've been thinking along the lines of something like this:

Door Repair Room occurs multiple times outside of caves
Secret Money Room occurs multiple times outside of caves
Potion or Heart Room occurs multiple times outside of caves
Take One Item Room occurs multiple times outside of caves
If these were to be turned off, then these room types would only occur once outside of caves.

Why on earth would you ever intentionally add support for being charged multiple times when you can just as easily just increase the amount your charged to begin with?

I'm not saying this would be intentional. I'm just stating that this was the case for the door repair, secret money, and potion/heart room types in 2.10 and lower. But if the player is playing a 2.10 quest in 2.5, the player is no longer able to get secret money or a potion or heart container multiple times outside of caves.

franpa wrote:Why on earth would you ever intentionally add support for being charged multiple times when you can just as easily just increase the amount your charged to begin with?

Toll bridge. Everytime you cross you get charged 20 rupees. Is going back to that fairy fountain worth it?

The way it's explained implies that you get charged multiple times per visit, not that you get charged once per visit and every time you revisit.