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Keese Bug

4 replies · 1,499 views · Started 02 December 2009

This thread included a poll: Is a fix for this needed before 2.5 is released?

If you insta warp into a room, it is possible that a keese can be stuck in the wall, where he can't be harmed by a boomerang.

Edit to add, this is in the 1099

Hmm... I assume the No Flying Enemies type is present, or something. Is the "Sprites Carry Over In Warps" screen thing present?

_L_ wrote:Hmm... I assume the No Flying Enemies type is present, or something. Is the "Sprites Carry Over In Warps" screen thing present?

This was in the last quest I was building before I stopped L, it just got moved from 798 (or something) to the 1099
Elise is playing it, and pointed the problem out.
It was in a screen where he drops from one floor to another, in other words, insta warps.
I don't really remember any of the particulars, she called me over and showed me the screen, but I don't believe it would have had anything to do with "no flying enemies" and I don't believe the sprites carry over thing would have been used.
I'll get her to show it to me again today, but I believe the keese started in the wall and was stuck.
yea, I know, that's a lot of help, but that's about all I know about it, it did used to work, the level she is in had been tested extensively ;O)

yes, the sprites carry over was checked.
did it again last night, in the 1194 now.

so I guess the answer is don't use enemies in rooms with insta warps to identical screens?
anyway that was my work around.