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Enemy Editor 2nd Tab

2 replies · 1,071 views · Started 20 May 2009

I think it would be a good idea to label the properties just like in the item editor that it has all the misc stuff named so you know what it is.

What I'm saying is that you name the misc fields in the 2nd tab in the enemy editor so you won't have to keep minimize Zquest to look at the sticky thread to see what the fields do.

I'm glad you agree to this. Quest builders have gotta know what these fields are, so it's more convenient to them.