Is there a way to do this that is efficient?
Water/Shallows border
Perhaps you could grant us with a slightly better explanation of what you want?
Joe123 wrote:Perhaps you could grant us with a slightly better explanation of what you want?
Sure, here's a picture of the four combos... 🙄
It's those 4 diagonal water shallows link is facing I made the diamond with.
I still don't understand. Are you saying you want a way to draw the border between shallow water and normal water through the middle of a combo? I'm no expert, but I'm pretty sure that would be way to complicated to justify it.
well basically I want the combos to function as a water if link is on water and shallows if link is on shallows.
So basically it needs to change combo types to shallows if Link is on a shallow water combo, and back to water if he's swimming in water? If so, can't you use two sets of combos for that, or maybe even secrets to switch them?
The tile has a diagonal down the middle so the change would happen therr.
Well, I don't know much about scripting, but (I think) it would have to check for Link's X and Y position, which means it would be different for every screen, and you'd have to set every pixel boundary. Bottom line: It would be a pain in the rear, and not really worth it.
Oh.
You mean you want to make half-combotypes.
You probably could, but I don't think I'd really wanna do it.
On second thought, I'll just use shallows and call it good.