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[1000] WALKING ENEMIES OCCASIONALLY USE S. TILE WITH NEW ENEMY TILE RULE!

7 replies · 1,628 views · Started 02 May 2009

In Build 1000, the new enemy tiles rule causes all enemies in the walking enemy and walker and shooter enemy classes to occasionally use their S. Tile instead of their E. Tile.

I'm afraid I'm going to have to declare this unconfirmed.

Unless you can give a better time-frame on your 'occasionally', I've sat and watched it for a minute or so and not seen any issues.

I'll give you an example test quest anyway:http://www.freewebs.com/masterpikachu/ZC%20Content/Incomplete%20Quests/LOZ-Generation4.qst

It especially happens a lot whenever I run ZC and ZQuest at the same time.
Even without ZQuest running, I still see these enemies using their S. Tiles quite often. Besides, whenever new features are added, or older features are removed, these kind of bugs happen...:shrug: Enemies that use their S. Tiles instead of their E. Tiles include octoroks, moblins, lynels, stalfoses, gibdos, and darknuts. As for other things that may cause this to happen, you may have to figure it out on your own...🙄 (no offense😉)

The Change log wrote:* Also removed '4-Frame 3-Trap', 'Pols Voice', and 'Darknut (New)', relegating their combined functionality into '4-Frame 4-Dir'. As a result, Pols Voices now use their Special Tile for their leaping animation, rather than just their usual tile plus 20, and Traps now use their Special Tile for something rather than just their usual tile plus 20 (but only when they were placed by the 'Middle Traps' Screen Flag).

This was intentional.