Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

[984] Move

5 replies · 1,845 views · Started 16 April 2009

This thread included a poll: Is a fix for this needed before 2.5 is released?

The link to Link's jumping and charging sprites isn't changed when you Move them on the tilepage. This is now fixed

Subscreen objects (tile blocks, 2x2 frames etc) are not however.

Someone should make a complete list of things that use tiles, so we can check off the Move Tiles and Replace Tiles code.

Just a quick list, could be some more that I've missed:

  • Enemies' E, S and O tiles
  • Item's GFX
  • DMap Maps
  • Various Subscreen Objects
  • Weapon/Misc. Sprites
  • Link's Sprites
  • Combos
  • Game Icons
  • Map Styles
  • FFCs draw from the tile sheet
  • Screen->DrawTile, weapons, other script functions

Though the last two aren't particularily relevant.

I can do a more comprehensive one if you want?

Alright, I think I might be able to do this one actually.

EDIT:
OK, so I fixed the Link sprite ones and had a stab at the subscreen objects, but then I realised I was in a bit over my head so I left it for now.
I might come back and have a go another time unless someone else does.

The rest of them look like they're ok though.

It looks like most of these have been added since then. Is this pretty much complete for the time being? (I haven't heard anyone complain about them so..)