Okay, enemies that tribble into themselves have issues.
Zols that come from zols don't tribble.
Zol2s that tribble freeze ZC
Vires do nothing.
Oh and enemies who spilt into bosses crash ZC. Damn Wouldn't it be funny if you attacked a zol and it spilt into a pair of gleeok fires? :laughing:
Don't ask, I've been having fun with zquest tonight.
Isn't there a rule about the "spawning into oneself" thing? ... Yeah. Try toggling the "1.90 style tribbles" enemy rule, see if that fixes anything.
Of course, the freezing and crashing is a separate issue...
I dont think that Zol2's were ever programmed to be tribblable (sp?). Could be wrong, though. I'd have to check the code.
Sorry it's the normal varriety of zols guys. Tribbles are find.
Archangel wrote:Sorry it's the normal varriety of zols guys. Tribbles are find.
Let me reiterate what happens.
Zol is set up to seperate into Zols.
When you hit it two zols appear like normal; however, when you go to kill the zols they just take damage and don't split.
L2 Zols that split into L2 Zols freeze ZC.