http://www.mediafire.com/file/wtzqyw4mxyk/4thQuestHoF.qst
What? HeroOfFire made a quest without scripts in it? The world is about to end!
Just kidding. I saw this 4th quest as an opportunity to create another NES nth-styled quest. Yes, I've done this twice before, so I had a vast array of ideas to try when designing this quest.
I'm going more for classic feel over NES restrictions, so while enemies match up with the level palettes, I do have a large variety of room layouts (more than the apparent NES limit) and 1 custom item and two custom enemies. The customs are available by default in the current builds, and are upgrades of pre-existing items and enemies in the previous quests. I did this to make the quest have a minor feature progression feel, similar to how the 2nd quest added a few new tricks after the 1st.
If the 3rd quest is the combat-heavy quest, this is the exploration-heavy quest. All the dungeons are in obscure locations, and many screens may have secrets hidden in a new way, such as a bush on a screen that had a whistle->stairs in a previous quest. I even have 5 "kudos" secrets in the dungeons: purely optional, but a fun bonus challenge. Also, the quest is non-linerar, as many dungeons can be passed up for later or only require a previous dungeon item to reach an optional dungeon item. Keys are spread unevenly between dungeons, and Level 9 is beatable without the Magic Key.
Also, this quest has hidden refrences. One of the major overworld secrets is based off of a different Zelda game, and the dungeons can be shapes of objects seen in later Zelda titles.
So, comments? Suggestions? Regardless of how this contest goes, this is not the last you will hear of this quest. Sooner or later, I will make a remake of it or use the dungeon layouts where you least expect it.