quotes from this thread:
http://www.armageddongames.net/forums/#post1218327#post1218327
Hi, I am having some trouble getting my secrets to be perm. On an overworld dmap and it has a level number of zero, and in screen data the flag/rule is un checked for secrets are temp. I am using build 984. Is there something I am missing, or is it a bug? Because this is quite annoying....
"Permanent"But I figured out what was going wrong. I think it is a bug. Because if you have "any" screen on any dmap, with the screen data flag/rule "secrets are temp" all secrets on any screen and dmaps are temp. So screen data flag/rules are acting like qst rules...