I'm not sure on how easy these are of doing, but at first glance they don't seem too hard. However, my inability to do these is... painstakingly obvious (>>😉. At any rate, here are my two requests.
#1 - I want to simulate a Shooter (Fireball) enemy, but attached to a FFC. In other words, so that it would check its position, Link's position, and then create the projectile weapon in front of it. My FFC in question is moving, and as such I can't make it so that beneath it there's an Enemy 0 flag with the Shooter type.
#2 - This one seems a bit more complicated in my view, but I digress: I need an item script that can warp the player depending on its position. In a way, similar to how the Magic Mirror functioned in ALttP, but make it doable in both maps and without the 'return portal'. Basically, it would transport Link to the same position in another map (as in, a direct warp to the same screen but in a different map) with a distinct DMap. Then in the other map, whenever Link would use the item again, it would warp him back to the first map under the same conditions.
Thanks in advance.