I know this is more of a suggestion, but I feel its something that ought to be there seeing as you can't use 8-bit enemy tiles without losing the flash when they're hit. I'm sure everyone knows about the "Invincible Link Flickers" rule. What I was wondering is if it would be possible to do something like this when you hurt an enemy, as with 8-bit tiles, it can't do the flashing. Basically, something along the lines of a "Hurt Enemies Flicker" rule or something similar. Would that be possible at all?
Making Hurt Enemies Flicker Instead of Flash?
Don't see a problem. Question is, how do you handle enemies that are already flickering? Make them flicker more slowly? Ignore the double flicker and let them flicker as normal?
Can they flicker faster? Maybe animate slightly slower for the duration of the hit-stun?
Maybe the flickering enemies should turn solid when they're hit… O:O:O:
Yeah I'd just disable the flicker during a double case. That or make it slightly slower. Whatever way is easier to do works though.
Can they flicker faster? Maybe animate slightly slower for the duration of the hit-stun?
flickering faster would make it not flicker :P
This could definately work well for an 8-bit tileset.
They could flicker between solid and translucent, couldn't they? The way a lot of things look when Translucent would come close to the look of flashing any way. Translucent, could flicker to solid.
Regardless of whether an enemy is Solid or Translucent, the Damage flicker sequence looks like this:
Default-> Translucent -> Solid -> Translucent -> Solid -> Translucent -> Solid -> Back to Default.
Don't see a problem. Question is, how do you handle enemies that are already flickering? Make them flicker more slowly? Ignore the double flicker and let them flicker as normal?
Make them flash?
if you make them flash, and its an 8-bpp sprite set, you won't tell. Just make them solid.